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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000162 | USAF | [All Projects] General | public | 2015-01-17 18:18 | 2015-05-15 08:25 | ||||
Reporter | SilentSpike | ||||||||
Assigned To | MistyRonin | ||||||||
Priority | low | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.3.5.1 | ||||||||
Target Version | 0.3.8 | Fixed in Version | |||||||
Summary | 0000162: M998's bounding box is too tall | ||||||||
Description | It seems that the M998's bounding box doesn't fit the model. I've attached an image to visualize the problem. Identical code was used to attach the bench to all three objects and you can see that the M998's bench is floating above where the actual model is, whereas the others are correctly placed on top. My code (in the steps below) is using the bounding box of the objects to correctly attach the benches. I'm not experienced with bounding boxes, but I suspect they're derived from the actual mesh of an object which could mean that there's a stray polygon or vertex floating above the vehicle mesh. | ||||||||
Steps To Reproduce | 1. Place down an M998 in the editor 2. Load in and look at the M998 3. Run the code below from the developer console (pause menu) Code: _vehicle = cursorTarget; _extension = createVehicle ["Land_Pod_Heli_Transport_04_bench_F",[0,0,50],[],0,"CAN_COLLIDE"]; _dimensions = boundingBoxReal _vehicle; _offset = [0,0,((_dimensions select 1) select 2) + ((boundingCenter _extension) select 2)]; _extension attachTo [_vehicle,_offset]; | ||||||||
Additional Information | Only tested with the 4 door woodland variant - may also affect the others. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.40 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | arma3 2015-01-17 16-43-01-961.jpg [^] (440,078 bytes) 2015-01-17 18:18 | ||||||||
Notes | |
(0001412) Soul_Assassin (administrator) 2015-05-15 08:25 |
This is fine. There are antennas there that are just hidden in that perticular instance, but are there in the p3d. The bounding box is fine. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-17 18:18 | SilentSpike | New Issue | |
2015-01-17 18:18 | SilentSpike | File Added: arma3 2015-01-17 16-43-01-961.jpg | |
2015-01-21 12:21 | MistyRonin | Status | new => acknowledged |
2015-01-21 12:21 | MistyRonin | Product Version | => 0.3.5.1 |
2015-01-21 12:21 | MistyRonin | Target Version | => 0.3.5 |
2015-02-27 22:34 | Soul_Assassin | Target Version | 0.3.5 => 0.3.7 |
2015-03-01 04:10 | MistyRonin | Assigned To | => MistyRonin |
2015-03-01 04:10 | MistyRonin | Status | acknowledged => new |
2015-04-18 15:11 | Soul_Assassin | Is it a wish/request? | => No |
2015-04-18 15:11 | Soul_Assassin | Arma 3 version | => 1.40 |
2015-04-18 15:11 | Soul_Assassin | Did you used any other mod when the error occurred? | => No |
2015-04-18 15:11 | Soul_Assassin | Target Version | 0.3.7 => 0.3.8 |
2015-05-15 08:25 | Soul_Assassin | Note Added: 0001412 | |
2015-05-15 08:25 | Soul_Assassin | Status | new => closed |
2015-05-15 08:25 | Soul_Assassin | Resolution | open => no change required |
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