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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001551 | AFRF | [All Projects] General | public | 2015-12-20 11:57 | 2015-12-25 06:07 | ||||
Reporter | ruPaladin | ||||||||
Assigned To | Soul_Assassin | ||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001551: M68 CCO, M2A1 eye memory points are too far from sight | ||||||||
Description | Eye memory points for M68 CCO and M2A1 sight are too far from sight: http://i.imgur.com/qKo0vaC.png [^] http://i.imgur.com/NqK6gcd.png [^] Check M552 CCO and vanilla sights for comparison: http://i.imgur.com/WSvqsEs.png [^] http://i.imgur.com/ZrrEQGY.png [^] Look how far folded iron sight is from eye memory point on first two screenshots and check it position on last two screenshots - much closer. P. S. Found that problem earlier but in 0.4.0 you added effects to sights. That effects (m68 CCO) looks good but also gave me motion sickness. Hope that moving memory point also make sights bigger and that will solve motion sickness problem. UPD: Comparison http://i.imgur.com/etSxOHu.png [^] | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.54 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0003251) ruPaladin (reporter) 2015-12-23 19:30 edited on: 2015-12-25 05:50 |
Sorry to disturb you one more time on closed thread but isn't that http://i.imgur.com/etSxOHu.png [^] an issue? Eye memory point has wrong postion in one of that sights. P. S. Soul Assassin, give me some feedback, please. That problem really disturbs me. |
(0003285) ruPaladin (reporter) 2015-12-25 06:06 edited on: 2015-12-25 06:07 |
Made some test and here are the results. Issue: http://i.imgur.com/6Lz5ziH.png [^] Fixed variant (cannot open model so it is FOV based solution that variant should be a zero point): http://i.imgur.com/uGEIALY.png [^] |
Issue History | |||
Date Modified | Username | Field | Change |
2015-12-20 11:57 | ruPaladin | New Issue | |
2015-12-20 12:01 | ruPaladin | Description Updated | View Revisions |
2015-12-20 12:02 | ruPaladin | Description Updated | View Revisions |
2015-12-21 14:48 | Soul_Assassin | Status | new => resolved |
2015-12-21 14:48 | Soul_Assassin | Resolution | open => won't fix |
2015-12-21 14:48 | Soul_Assassin | Assigned To | => Soul_Assassin |
2015-12-21 14:48 | Soul_Assassin | Status | resolved => closed |
2015-12-23 19:30 | ruPaladin | Note Added: 0003251 | |
2015-12-23 19:31 | ruPaladin | Note Edited: 0003251 | View Revisions |
2015-12-23 19:31 | ruPaladin | Note Edited: 0003251 | View Revisions |
2015-12-23 19:33 | ruPaladin | Note Edited: 0003251 | View Revisions |
2015-12-23 19:33 | ruPaladin | Note Edited: 0003251 | View Revisions |
2015-12-24 21:32 | ruPaladin | Description Updated | View Revisions |
2015-12-25 05:50 | ruPaladin | Note Edited: 0003251 | View Revisions |
2015-12-25 06:06 | ruPaladin | Note Added: 0003285 | |
2015-12-25 06:06 | ruPaladin | Note Edited: 0003285 | View Revisions |
2015-12-25 06:07 | ruPaladin | Note Edited: 0003285 | View Revisions |
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