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IDProjectCategoryView StatusDate SubmittedLast Update
0001531AFRF[All Projects] Generalpublic2015-12-19 11:462015-12-19 14:25
ReporterInlesco 
Assigned Toreyhard 
PrioritynoneSeveritytweakReproducibilityalways
StatusclosedResolutionwon't fix 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001531: Collision physics of IFVs
DescriptionTested most of the AFRF's IFVs' physics (from BMP-1 to 4) and the collision physics seem to be faulty.

For example, the BMP-4 starts sliding upwards, its hull tilts up when colliding with a large tree (the default Stratis/Altis one, found in most of the forests).

The IFVs take down large Stratis/Altis forest trees only on, IIRC, >50 KM/h speed upon collision.

Is this how it's supposed to work?
Would it also be possible to implement sounds on tank-tree collisions? I hear nothing.

I realize A3 tank physics have always been somewhat wanky, but...
Steps To Reproduce- open the editor
- get an IFV
- take a ride in a Stratis/Altis forest, low and high speed
- observe the behavior
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.54
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0003126)
reyhard (administrator)
2015-12-19 14:25

arma thing, compare it with i.e. FV 720 Mora as it has weighs 32t ingame. force to take down tree is calculated from speed & mass and since BMD are light weight (since they are paradrop-able), the tree issue is very visible. IMO bis is using to big values for tree resistance.

- Issue History
Date Modified Username Field Change
2015-12-19 11:46 Inlesco New Issue
2015-12-19 14:25 reyhard Note Added: 0003126
2015-12-19 14:25 reyhard Status new => closed
2015-12-19 14:25 reyhard Assigned To => reyhard
2015-12-19 14:25 reyhard Resolution open => won't fix


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