RHS Feedback - AFRF | |||||
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001531 | AFRF | [All Projects] General | public | 2015-12-19 11:46 | 2015-12-19 14:25 |
Reporter | Inlesco | ||||
Assigned To | reyhard | ||||
Priority | none | Severity | tweak | Reproducibility | always |
Status | closed | Resolution | won't fix | ||
Platform | OS | OS Version | |||
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | No | ||||
RHS version | |||||
Arma 3 version | 1.54 | ||||
Did you used any other mod when the error occurred? | No | ||||
Which mods? | |||||
Summary | 0001531: Collision physics of IFVs | ||||
Description | Tested most of the AFRF's IFVs' physics (from BMP-1 to 4) and the collision physics seem to be faulty. For example, the BMP-4 starts sliding upwards, its hull tilts up when colliding with a large tree (the default Stratis/Altis one, found in most of the forests). The IFVs take down large Stratis/Altis forest trees only on, IIRC, >50 KM/h speed upon collision. Is this how it's supposed to work? Would it also be possible to implement sounds on tank-tree collisions? I hear nothing. I realize A3 tank physics have always been somewhat wanky, but... | ||||
Steps To Reproduce | - open the editor - get an IFV - take a ride in a Stratis/Altis forest, low and high speed - observe the behavior | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-12-19 11:46 | Inlesco | New Issue | |||
2015-12-19 14:25 | reyhard | Note Added: 0003126 | |||
2015-12-19 14:25 | reyhard | Status | new => closed | ||
2015-12-19 14:25 | reyhard | Assigned To | => reyhard | ||
2015-12-19 14:25 | reyhard | Resolution | open => won't fix |
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