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0001531AFRF[All Projects] Generalpublic2015-12-19 11:462015-12-19 14:25
Inlesco 
reyhard 
nonetweakalways
closedwon't fix 
 
 
No
1.54
No
0001531: Collision physics of IFVs
Tested most of the AFRF's IFVs' physics (from BMP-1 to 4) and the collision physics seem to be faulty.

For example, the BMP-4 starts sliding upwards, its hull tilts up when colliding with a large tree (the default Stratis/Altis one, found in most of the forests).

The IFVs take down large Stratis/Altis forest trees only on, IIRC, >50 KM/h speed upon collision.

Is this how it's supposed to work?
Would it also be possible to implement sounds on tank-tree collisions? I hear nothing.

I realize A3 tank physics have always been somewhat wanky, but...
- open the editor
- get an IFV
- take a ride in a Stratis/Altis forest, low and high speed
- observe the behavior
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Issue History
2015-12-19 11:46InlescoNew Issue
2015-12-19 14:25reyhardNote Added: 0003126
2015-12-19 14:25reyhardStatusnew => closed
2015-12-19 14:25reyhardAssigned To => reyhard
2015-12-19 14:25reyhardResolutionopen => won't fix

Notes
(0003126)
reyhard   
2015-12-19 14:25   
arma thing, compare it with i.e. FV 720 Mora as it has weighs 32t ingame. force to take down tree is calculated from speed & mass and since BMD are light weight (since they are paradrop-able), the tree issue is very visible. IMO bis is using to big values for tree resistance.