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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000134||USAF||[All Projects] General||public||2015-01-10 21:22||2015-07-26 16:34|
|Target Version||0.4||Fixed in Version||0.3.8|
|Summary||0000134: ACRE2 and vehicle audio attenuation|
|Description||ACRE2 uses vehicle config settings to determine the volume of local speech and if can be heard inside and outside of vehicles, for ACRE2 to be supported this requires appropriate config values.|
The level of local speech volume attenuation is all dependant on the insideSoundCoef property of the vehicle.
|Steps To Reproduce||- Use RHS 3.5 and load CBA+RHS+ACRE2 with a buddy as well|
- Spawn some humvees with the armed variants (M2/Mk19) variants. Hop inside with your buddy notice you can hear each other fine, now if one of you leaves you are both unable to hear each other unless you use the radio.
- Spawn some statics (m2/mk19 etc.) and have one of you hop on them and you will notice it lowers the volume you can hear from each other.
|Additional Information||The Chinooks and blackhawks seem to work 100% fine with this as they have a low attenuation property.|
|Tags||No tags attached.|
|Is it a wish/request?|
|Arma 3 version|
|Did you used any other mod when the error occurred?|
|We will look into this.|
This is due to the insideSoundCoef values being incorrect. This is a vanilla sound setting that we use to determine vehicle position volumes.
This affects in-game sounds as well as ACRE, as you cannot hear outside engines or explosions from inside HMMV's either.
|Is it solved in 0.3.6?|
|Just tested it with the humvees again, still not solved.|
edited on: 2015-04-18 20:57
I just quickly made a patch for my community.
Here is the content :
I didn't test for M113 and BTRs yet, the other vehicles are OK, could certainly be adjusted more perfectly.
I hope you can integrate it in the next update, I saw you kinf of made your own attenutation system but I didn't know how to adapt it for ACRE.
|The above patch is definitely correct, and these values should be applied to all vehicles and released asap|
|Bump for urgency/visibility. This isn't just an ACRE2 bug obviously as the code is in RHS, it also affects TFAR and ACRE1.|
|Thanks for the values. Added in next version.|
|2015-01-10 21:22||Snippers||New Issue|
|2015-01-11 01:22||MistyRonin||Note Added: 0000363|
|2015-01-11 01:22||MistyRonin||Assigned To||=> MistyRonin|
|2015-01-11 01:22||MistyRonin||Status||new => acknowledged|
|2015-01-21 12:38||MistyRonin||Product Version||=> 0.3.5|
|2015-01-21 12:38||MistyRonin||Target Version||=> 0.4|
|2015-02-10 18:27||jaynus||Note Added: 0000687|
|2015-03-01 04:20||MistyRonin||Note Added: 0000858|
|2015-03-01 04:20||MistyRonin||Status||acknowledged => feedback|
|2015-03-01 20:34||Snippers||Note Added: 0000882|
|2015-03-01 20:34||Snippers||Status||feedback => assigned|
|2015-03-02 13:06||MistyRonin||Note Added: 0000890|
|2015-03-02 13:06||MistyRonin||Status||assigned => confirmed|
|2015-03-23 18:42||Sparfell_19||Note Added: 0001044|
|2015-03-23 18:50||Sparfell_19||Note Edited: 0001044||View Revisions|
|2015-03-24 17:12||jaynus||Note Added: 0001049|
|2015-04-18 20:57||Sparfell_19||Note Edited: 0001044||View Revisions|
|2015-05-04 12:16||BullHorn||Note Added: 0001329|
|2015-05-15 01:47||Soul_Assassin||Note Added: 0001410|
|2015-05-15 01:47||Soul_Assassin||Status||confirmed => resolved|
|2015-05-15 01:47||Soul_Assassin||Fixed in Version||=> 0.3.8|
|2015-05-15 01:47||Soul_Assassin||Resolution||open => fixed|
|2015-07-26 16:34||MistyRonin||Relationship added||related to 0000881|
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