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IDProjectCategoryView StatusDate SubmittedLast Update
0000783USAF[All Projects] Generalpublic2015-06-21 22:302016-11-18 11:03
Reporterdslyecxi 
Assigned To 
PrioritynormalSeveritymajorReproducibilityalways
StatusclosedResolutionnot fixable 
PlatformOSOS Version
Product Version0.3.8 
Target VersionFixed in Version 
Summary0000783: Parallax issues with (some) aircraft sights & view movements
DescriptionIt's common for pilots & communities which use attack aircraft to have the HeadRangePlus mod (http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement [^]), allowing you to move your view within the cockpit akin to how DCS and other simulators work.

The issue is that Arma tends to have "painted on" heads-up displays for aircraft, to include the A-164 Wipeout. The A-10 behaves the same way in RHS. Because of this, if you move around the cockpit, parallax issues happen due to the HUD being directly in front of you at a short distance, instead of projected into infinity as in reality.

Example:
https://i.gyazo.com/06928d1474a548a1b751856228f46026.mp4 [^]

This means that unless you are sitting in exactly one specific position, the aiming cues will be incorrect. Because of this, the RHS A-10 is not easily used by someone with a head tracker & a mod like HRP (which should be standard behavior across Arma vehicles).

This can be addressed satisfactorily by keeping the vehicle crosshairs enabled.

To illustrate what I mean, here is the A-164, which has crosshairs enabled, as you would normally see the gunsight:
https://gyazo.com/a3a2c96f2a4b4b04058f021de29114f7 [^]

Here is me having moved my view to the side. While I can no longer use the (broken) HUD, I can still aim with the crosshair, which represents the way a real sight would behave:
https://gyazo.com/f0c2d24eb0393c5a3d4d8977dd055cc8 [^]

Whereas with the RHS A-10, you're going to have a great deal of trouble due to there being no 2d/correct crosshair to reference.

TLDR: Having the crosshairs enabled for vehicles helps avoid parallax issues with the poorly-modeled fixed HUD behavior of Arma.
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.46
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0001643)
RedPhoenix (developer)
2015-06-22 01:20
edited on: 2015-06-22 01:21

Thanks for the report, we'll check it out.

Does it happen with other aircraft or helicopter within RHS as well?

(0001644)
dslyecxi (reporter)
2015-06-22 01:44

I haven't extensively tested other aircraft for this, not sure if it applies to others. I'd imagine most aircraft with fixed HUDs would behave similarly, but I can't recall which other ones are like that (as opposed to the AH-64 which has a HUD that follows your view).
(0001645)
MistyRonin (administrator)
2015-06-22 02:51

T839
(0005531)
RedPhoenix (developer)
2016-11-18 11:03

I am currently running through some old tickets, and discussed this one with reyhard. It's an Arma thing we cannot really fix.

- Issue History
Date Modified Username Field Change
2015-06-21 22:30 dslyecxi New Issue
2015-06-22 01:20 RedPhoenix Note Added: 0001643
2015-06-22 01:20 RedPhoenix Assigned To => RedPhoenix
2015-06-22 01:20 RedPhoenix Status new => acknowledged
2015-06-22 01:21 RedPhoenix Note Edited: 0001643 View Revisions
2015-06-22 01:42 RedPhoenix Assigned To RedPhoenix =>
2015-06-22 01:44 dslyecxi Note Added: 0001644
2015-06-22 02:50 MistyRonin Assigned To => MistyRonin
2015-06-22 02:50 MistyRonin Status acknowledged => confirmed
2015-06-22 02:51 MistyRonin Note Added: 0001645
2016-11-18 11:03 RedPhoenix Note Added: 0005531
2016-11-18 11:03 RedPhoenix Status confirmed => closed
2016-11-18 11:03 RedPhoenix Assigned To MistyRonin =>
2016-11-18 11:03 RedPhoenix Resolution open => not fixable


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