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ID | Project | Category | View Status | Date Submitted | Last Update |
0000783 | USAF | [All Projects] General | public | 2015-06-21 22:30 | 2016-11-18 11:03 |
Reporter | dslyecxi | ||||
Assigned To | |||||
Priority | normal | Severity | major | Reproducibility | always |
Status | closed | Resolution | not fixable | ||
Platform | OS | OS Version | |||
Product Version | 0.3.8 | ||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | No | ||||
RHS version | |||||
Arma 3 version | 1.46 | ||||
Did you used any other mod when the error occurred? | No | ||||
Which mods? | |||||
Summary | 0000783: Parallax issues with (some) aircraft sights & view movements | ||||
Description | It's common for pilots & communities which use attack aircraft to have the HeadRangePlus mod (http://forums.bistudio.com/showthread.php?168314-Head-Range-Plus-Improved-TrackIR-Movement [^]), allowing you to move your view within the cockpit akin to how DCS and other simulators work. The issue is that Arma tends to have "painted on" heads-up displays for aircraft, to include the A-164 Wipeout. The A-10 behaves the same way in RHS. Because of this, if you move around the cockpit, parallax issues happen due to the HUD being directly in front of you at a short distance, instead of projected into infinity as in reality. Example: https://i.gyazo.com/06928d1474a548a1b751856228f46026.mp4 [^] This means that unless you are sitting in exactly one specific position, the aiming cues will be incorrect. Because of this, the RHS A-10 is not easily used by someone with a head tracker & a mod like HRP (which should be standard behavior across Arma vehicles). This can be addressed satisfactorily by keeping the vehicle crosshairs enabled. To illustrate what I mean, here is the A-164, which has crosshairs enabled, as you would normally see the gunsight: https://gyazo.com/a3a2c96f2a4b4b04058f021de29114f7 [^] Here is me having moved my view to the side. While I can no longer use the (broken) HUD, I can still aim with the crosshair, which represents the way a real sight would behave: https://gyazo.com/f0c2d24eb0393c5a3d4d8977dd055cc8 [^] Whereas with the RHS A-10, you're going to have a great deal of trouble due to there being no 2d/correct crosshair to reference. TLDR: Having the crosshairs enabled for vehicles helps avoid parallax issues with the poorly-modeled fixed HUD behavior of Arma. | ||||
Steps To Reproduce | |||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-06-21 22:30 | dslyecxi | New Issue | |||
2015-06-22 01:20 | RedPhoenix | Note Added: 0001643 | |||
2015-06-22 01:20 | RedPhoenix | Assigned To | => RedPhoenix | ||
2015-06-22 01:20 | RedPhoenix | Status | new => acknowledged | ||
2015-06-22 01:21 | RedPhoenix | Note Edited: 0001643 | bug_revision_view_page.php?bugnote_id=1643#r761 | ||
2015-06-22 01:42 | RedPhoenix | Assigned To | RedPhoenix => | ||
2015-06-22 01:44 | dslyecxi | Note Added: 0001644 | |||
2015-06-22 02:50 | MistyRonin | Assigned To | => MistyRonin | ||
2015-06-22 02:50 | MistyRonin | Status | acknowledged => confirmed | ||
2015-06-22 02:51 | MistyRonin | Note Added: 0001645 | |||
2016-11-18 11:03 | RedPhoenix | Note Added: 0005531 | |||
2016-11-18 11:03 | RedPhoenix | Status | confirmed => closed | ||
2016-11-18 11:03 | RedPhoenix | Assigned To | MistyRonin => | ||
2016-11-18 11:03 | RedPhoenix | Resolution | open => not fixable |
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