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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0006425 | AFRF | [All Projects] General | public | 2021-07-05 08:43 | 2021-07-05 08:43 | ||||||||
Reporter | nevalashkarus | ||||||||||||
Assigned To | |||||||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0006425: Azimuth pointer bug | ||||||||||||
Description | Azimuth depends on view direction of gunner or commander not direction of turret. I noticed a bug during gunner or commander turning out the vehicle. If they turn out and start observing with binocular, then azimuth pointer will change its values while turret does not change its direction. | ||||||||||||
Steps To Reproduce | 1) Start game in MP with some RF vehicle (BMP-2 as example) 2) Get in driver slot, you teammate get in gunner slot 3) Watch at azimuth pointer 4) Your teammate need to turn out, get binocular and observe in various directions 5) Azimuth pointer of main gun will change | ||||||||||||
Additional Information | I guess it can be fixed with 'deg (vehicle player animationSourcePhase "mainturret");' | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | Stable | ||||||||||||
Arma 3 version | 2.04 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2021-07-05 08:43 | nevalashkarus | New Issue |
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