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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
| 0004283 | Server | [All Projects] General | public | 2018-08-11 19:19 | 2018-08-12 10:00 | ||||||||
| Reporter | El Rabito | ||||||||||||
| Assigned To | reyhard | ||||||||||||
| Priority | none | Severity | minor | Reproducibility | always | ||||||||
| Status | resolved | Resolution | fixed | ||||||||||
| Platform | OS | OS Version | |||||||||||
| Summary | 0004283: Damaged fuel tanks cause server/client thread "spam" | ||||||||||||
| Description | I use RHS in Exile and while searching for performance hogs i stumbled upon this. I spawn vehicles with random damaged hitpoints on server start, and if i do this with RHS vehicles they cause a big amount of additional threads for server/client. Arma 3 vehicles only: 23 client threads / 25 server threads Arma + RHS vehicles: 100+ client threads / 100 + server threads. Arma + RHS vehicles (undamaged fuel tanks): 50 client threads / 50 server threads I tried the same with Arma 3 vehicle and they don't produce any threads for client/server at all as you see above. I excluded "hitfuel" to test the impact and the threads go down to 50/50 (same amount of vehicles,restart after spawning the vehicles).  | ||||||||||||
| Steps To Reproduce | Spawn vehicles with hitpoint damage "hitfuel" | ||||||||||||
| Tags | No tags attached. | ||||||||||||
| Attached Files | |||||||||||||
  Issue History	 | 
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| Date Modified | Username | Field | Change | 
| 2018-08-11 19:19 | El Rabito | New Issue | |
| 2018-08-12 10:00 | reyhard | Status | new => resolved | 
| 2018-08-12 10:00 | reyhard | Resolution | open => fixed | 
| 2018-08-12 10:00 | reyhard | Assigned To | => reyhard | 
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