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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0003695 | USAF | [All Projects] General | public | 2017-10-22 11:28 | 2017-10-23 12:23 | ||||
Reporter | yonvclaw | ||||||||
Assigned To | Soul_Assassin | ||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0003695: The USMC factions come up as side 0 OPFOR in ALIVE | ||||||||
Description | when place both USMC and us army units under the same AI commander in alive, the USMC start to kill everyone, I thought it was just marines being marines but after I look at the CfgFactionClasses i see both woodland and desert set to side 0 which is opfor | ||||||||
Steps To Reproduce | a simple alive setup, and add both a usmc and army faction tot he ai commanders faction override | ||||||||
Additional Information | class CfgFactionClasses { class rhs_faction_usmc_wd { displayName = "USA (USMC - W)"; side = 0; flag = ""; icon = "\rhsusf\addons\rhsusf_main\data\usmclogo.paa"; priority = -3; }; }; ------------------------------------------------------------------------ class CfgFactionClasses { class rhs_faction_usarmy_d { displayName = "USA (Army - D)"; side = 1; flag = "\rhsusf\addons\rhsusf_main\data\flag_us_co.paa"; icon = "\rhsusf\addons\rhsusf_main\data\armylogo.paa"; priority = -4; }; }; | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.76 | ||||||||
Did you used any other mod when the error occurred? | Yes | ||||||||
Which mods? | cba, alive | ||||||||
Attached Files | |||||||||
Notes | |
(0006838) Soul_Assassin (administrator) 2017-10-22 11:53 |
As you can see: ``` class CfgFactionClasses { class rhs_faction_usarmy { displayName = STR_FAC(USARMY); priority = -5; side = 1; icon = "\rhsusf\addons\rhsusf_main\data\armylogo.paa"; flag = "\rhsusf\addons\rhsusf_main\data\flag_us_co.paa"; backpack_tf_faction_radio_api = "tf_rt1523g_rhs"; }; class rhs_faction_usmc: rhs_faction_usarmy { displayName = STR_FAC(USMC); priority = -3; icon = "\rhsusf\addons\rhsusf_main\data\usmclogo.paa"; backpack_tf_faction_radio_api = "tf_rt1523g_rhs"; }; class rhs_faction_usarmy_wd: rhs_faction_usarmy { displayName = STR_FAC(USARMY_WD); priority = -5; icon = "\rhsusf\addons\rhsusf_main\data\armylogo.paa"; }; class rhs_faction_usarmy_d: rhs_faction_usarmy { displayName = STR_FAC(USARMY_D); priority = -4; icon = "\rhsusf\addons\rhsusf_main\data\armylogo.paa"; }; class rhs_faction_usmc_wd: rhs_faction_usarmy { displayName = STR_FAC(USMC_WD); priority = -3; icon = "\rhsusf\addons\rhsusf_main\data\usmclogo.paa"; }; class rhs_faction_usmc_d: rhs_faction_usarmy { displayName = STR_FAC(USMC_D); priority = -2; icon = "\rhsusf\addons\rhsusf_main\data\usmclogo.paa"; }; class rhs_faction_usaf: rhs_faction_usarmy { displayName = STR_FAC(USAF); priority = -1; icon = "\rhsusf\addons\rhsusf_main\data\usaflogo.paa"; }; class rhs_faction_usn: rhs_faction_usarmy { displayName = STR_FAC(USN); priority = 1; icon = "\rhsusf\addons\rhsusf_main\data\navylogo.paa"; }; class rhs_faction_socom: rhs_faction_usarmy { displayName = STR_FAC(SOCOM); priority = 2; icon = "\rhsusf\addons\rhsusf_main\data\socomlogo.paa"; }; }; ``` all the factions in the original have the correct setting. Something else is overriding the factions, probably Alive itself? Please investigate and let us know. In any case we dont think its on our side. |
(0006841) sargken (reporter) 2017-10-23 02:26 |
class rhs_faction_usmc_wd: rhs_faction_usarmy { displayName = STR_FAC(USMC_WD); priority = -3; icon = "\rhsusf\addons\rhsusf_main\data\usmclogo.paa"; }; class rhs_faction_usmc_d: rhs_faction_usarmy { displayName = STR_FAC(USMC_D); priority = -2; icon = "\rhsusf\addons\rhsusf_main\data\usmclogo.paa"; }; shouldnt the parent class be rhs_faction_usmc |
(0006842) Soul_Assassin (administrator) 2017-10-23 06:55 |
If only it would make a difference... |
(0006850) Soul_Assassin (administrator) 2017-10-23 12:23 |
I' closing this as indeed it doesnt seem like we are breaking anything, but still feel free to update this issue if you find something. |
Issue History | |||
Date Modified | Username | Field | Change |
2017-10-22 11:28 | yonvclaw | New Issue | |
2017-10-22 11:53 | Soul_Assassin | Note Added: 0006838 | |
2017-10-22 11:53 | Soul_Assassin | Assigned To | => Soul_Assassin |
2017-10-22 11:53 | Soul_Assassin | Status | new => feedback |
2017-10-23 02:26 | sargken | Note Added: 0006841 | |
2017-10-23 06:55 | Soul_Assassin | Note Added: 0006842 | |
2017-10-23 12:23 | Soul_Assassin | Note Added: 0006850 | |
2017-10-23 12:23 | Soul_Assassin | Status | feedback => closed |
2017-10-23 12:23 | Soul_Assassin | Resolution | open => no change required |
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