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IDProjectCategoryView StatusDate SubmittedLast Update
0001491AFRF[All Projects] Generalpublic2015-12-17 23:172016-01-07 14:06
ReporterKartaviy 
Assigned Toreyhard 
PrioritynoneSeverityminorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.4.0.1 
Summary0001491: Автомат зарядки снарядов на Т-72
DescriptionВы убрали возможность на ходу менять тип снаряда. Да, это правильно. Но вы не учли один фактор. Наводчик изначально не заряжает снаряд, он ждет команды от командира. А у вас уже изначально стоит бронебойный снаряд. А как быть если нужно бить ОФ снарядом? Стрелять бронебойным в пустоту, чтобы зарядить ОФ снаряд?
Я так понял вашу нынешнию систему. Если я ошибаюсь и не правильно понял, поправте меня.
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.54
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0003093)
reyhard (administrator)
2015-12-18 12:07

uhm damn, forgot to add option for manual load. will take care of it soon
(0003099)
Bad Tankman (viewer)
2015-12-18 13:08

From today few tests i saw strange bug. I have options in action menu to load rounds (HEAT, HE-FRAG etc.) but when i have loaded SABOT, and select action "load HE_FRAG" it swiches the indicator to OF (ok) but nex missle loaded after shoot is still SABOT.
(0003102)
GGG3 (reporter)
2015-12-18 14:49

Bad Tankman . I see there is a lot of bugs related to new ammo system of russian tanks, i have encountered two in 5 minutes, already made a ticket http://feedback.rhsmods.org/view.php?id=1511 [^]
(0003166)
Numrollen (reporter)
2015-12-20 18:14

Can confirm the ammo changing bug. I cant change main ammo in russian tank with action menu. It worked on all versions before, now i cant "confirm" the action menu selection.

- even with hotkey (space for me) i only can "Pre load" the next ammo. AP loaded, change ammo to HEFrag, nothing happens. After shot with AP it changes to HEFrag ::

- Also the FCS target lead only works on US side, for russian tanks it dont work anymore ::

- It looks like it breaks also some vanilla tanks? Will test it more but for russian tanks it happens EVERY time, there is no random thing in it.

Very sad, we planned a russian campain with 2 tanks for our clan :-/
(0003170)
reyhard (administrator)
2015-12-20 18:26

@Numrollen - I replied to you about reloading thing here - it's not a bug, it's a feature. http://feedback.rhsmods.org/view.php?id=1511#c3165 [^]
(0003277)
Kartaviy (viewer)
2015-12-24 22:27

Снова не пофиксили. Снаряд до сих пор находится в дуле ствола.
https://youtu.be/W8UywAJE_Yk [^]
(0003278)
reyhard (administrator)
2015-12-24 23:03
edited on: 2015-12-24 23:11

tank GUNNER starts with empty shell. arma tanks reloads itself even if they don't have crew (sic!). it's arma limitation for now. maybe we will find solution for that later

http://reyhard.armacenter.pl/arma3/unload.jpg [^]

(0003280)
Kartaviy (viewer)
2015-12-24 23:18

Have you tried to re-issue ammunition?

this removeMagazines "rhs_mag_3bm42_7";
this addMagazine ["rhs_mag_3bm42_7", 0];
this addMagazine ["rhs_mag_3bm42_7", 7]

It is work!
(0003281)
reyhard (administrator)
2015-12-24 23:28

not always, you can see commented out code in i.e. rhs_t72_init.sqf (and yes, I also tried adding magazine with 0 count), there were some issues with AI (random dumb moments, when they decided not to shot at all) & autoloader after that (even after removing empty magazine, loadMagazine command sometimes couldn't recognize that empty mag was removed, especially in MP).

That's why we picked safest way and implemented empty main gun only for player manned gunner for that hotfix.
(0003515)
redux (reporter)
2016-01-06 22:05
edited on: 2016-01-06 22:08

<<Вы убрали возможность на ходу менять тип снаряда. Да, это правильно.>>
Это ни разу не правильно, ибо если снаряд даст осечку, то есть не выстрелит, то его достают и вставляют другой. Должна быть возможность менять тип снаряда без его отстрела.

(0003516)
Kartaviy (viewer)
2016-01-06 22:40

Тогда все возвращается к истокам.

Тут есть 1 решение.
1) Добавляем осечки у снарядов и возможность их вытащить.
Если убирать систему полностью, то это не есть правильно.
(0003518)
redux (reporter)
2016-01-07 11:33

Ссылка на вырезку из мануала: https://yadi.sk/d/9DTrwNiVmioUU [^]
Надо на эту операцию добавить чуть больше времени, чем тратить автомат заряжания.
(0003519)
reyhard (administrator)
2016-01-07 12:26

it's about changing charge, not shell itself.

- Issue History
Date Modified Username Field Change
2015-12-17 23:17 Kartaviy New Issue
2015-12-18 12:07 reyhard Note Added: 0003093
2015-12-18 12:07 reyhard Assigned To => reyhard
2015-12-18 12:07 reyhard Status new => assigned
2015-12-18 13:08 Bad Tankman Note Added: 0003099
2015-12-18 14:49 GGG3 Note Added: 0003102
2015-12-20 18:14 Numrollen Note Added: 0003166
2015-12-20 18:26 reyhard Note Added: 0003170
2015-12-24 22:06 reyhard Status assigned => resolved
2015-12-24 22:06 reyhard Fixed in Version => 0.4.0.1
2015-12-24 22:06 reyhard Resolution open => fixed
2015-12-24 22:27 Kartaviy Note Added: 0003277
2015-12-24 23:03 reyhard Note Added: 0003278
2015-12-24 23:10 reyhard Note Edited: 0003278 View Revisions
2015-12-24 23:11 reyhard Note Edited: 0003278 View Revisions
2015-12-24 23:18 Kartaviy Note Added: 0003280
2015-12-24 23:28 reyhard Note Added: 0003281
2016-01-06 22:05 redux Note Added: 0003515
2016-01-06 22:07 redux Note Edited: 0003515 View Revisions
2016-01-06 22:08 redux Note Edited: 0003515 View Revisions
2016-01-06 22:40 Kartaviy Note Added: 0003516
2016-01-07 11:33 redux Note Added: 0003518
2016-01-07 12:26 reyhard Note Added: 0003519
2016-01-07 14:06 redux Note Added: 0003522
2016-01-07 14:10 redux Note Deleted: 0003522


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