RHS Feedback - AFRF |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0001491 | AFRF | [All Projects] General | public | 2015-12-17 23:17 | 2016-01-07 14:06 |
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Reporter | Kartaviy | |
Assigned To | reyhard | |
Priority | none | Severity | minor | Reproducibility | have not tried |
Status | resolved | Resolution | fixed | |
Platform | | OS | | OS Version | |
Product Version | | |
Target Version | | Fixed in Version | 0.4.0.1 | |
Is it a wish/request? | No |
RHS version | |
Arma 3 version | 1.54 |
Did you used any other mod when the error occurred? | No |
Which mods? | |
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Summary | 0001491: Автомат зарядки снарядов на Т-72 |
Description | Вы убрали возможность на ходу менять тип снаряда. Да, это правильно. Но вы не учли один фактор. Наводчик изначально не заряжает снаряд, он ждет команды от командира. А у вас уже изначально стоит бронебойный снаряд. А как быть если нужно бить ОФ снарядом? Стрелять бронебойным в пустоту, чтобы зарядить ОФ снаряд?
Я так понял вашу нынешнию систему. Если я ошибаюсь и не правильно понял, поправте меня. |
Steps To Reproduce | |
Additional Information | |
Tags | No tags attached. |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-12-17 23:17 | Kartaviy | New Issue | |
2015-12-18 12:07 | reyhard | Note Added: 0003093 | |
2015-12-18 12:07 | reyhard | Assigned To | => reyhard |
2015-12-18 12:07 | reyhard | Status | new => assigned |
2015-12-18 13:08 | Bad Tankman | Note Added: 0003099 | |
2015-12-18 14:49 | GGG3 | Note Added: 0003102 | |
2015-12-20 18:14 | Numrollen | Note Added: 0003166 | |
2015-12-20 18:26 | reyhard | Note Added: 0003170 | |
2015-12-24 22:06 | reyhard | Status | assigned => resolved |
2015-12-24 22:06 | reyhard | Fixed in Version | => 0.4.0.1 |
2015-12-24 22:06 | reyhard | Resolution | open => fixed |
2015-12-24 22:27 | Kartaviy | Note Added: 0003277 | |
2015-12-24 23:03 | reyhard | Note Added: 0003278 | |
2015-12-24 23:10 | reyhard | Note Edited: 0003278 | bug_revision_view_page.php?bugnote_id=3278#r1798 |
2015-12-24 23:11 | reyhard | Note Edited: 0003278 | bug_revision_view_page.php?bugnote_id=3278#r1799 |
2015-12-24 23:18 | Kartaviy | Note Added: 0003280 | |
2015-12-24 23:28 | reyhard | Note Added: 0003281 | |
2016-01-06 22:05 | redux | Note Added: 0003515 | |
2016-01-06 22:07 | redux | Note Edited: 0003515 | bug_revision_view_page.php?bugnote_id=3515#r2017 |
2016-01-06 22:08 | redux | Note Edited: 0003515 | bug_revision_view_page.php?bugnote_id=3515#r2018 |
2016-01-06 22:40 | Kartaviy | Note Added: 0003516 | |
2016-01-07 11:33 | redux | Note Added: 0003518 | |
2016-01-07 12:26 | reyhard | Note Added: 0003519 | |
2016-01-07 14:06 | redux | Note Added: 0003522 | |
2016-01-07 14:10 | redux | Note Deleted: 0003522 | |
Notes |
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uhm damn, forgot to add option for manual load. will take care of it soon |
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From today few tests i saw strange bug. I have options in action menu to load rounds (HEAT, HE-FRAG etc.) but when i have loaded SABOT, and select action "load HE_FRAG" it swiches the indicator to OF (ok) but nex missle loaded after shoot is still SABOT. |
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(0003102)
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GGG3
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2015-12-18 14:49
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Can confirm the ammo changing bug. I cant change main ammo in russian tank with action menu. It worked on all versions before, now i cant "confirm" the action menu selection.
- even with hotkey (space for me) i only can "Pre load" the next ammo. AP loaded, change ammo to HEFrag, nothing happens. After shot with AP it changes to HEFrag ::
- Also the FCS target lead only works on US side, for russian tanks it dont work anymore ::
- It looks like it breaks also some vanilla tanks? Will test it more but for russian tanks it happens EVERY time, there is no random thing in it.
Very sad, we planned a russian campain with 2 tanks for our clan :-/ |
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(0003277)
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Kartaviy
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2015-12-24 22:27
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(0003278)
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reyhard
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2015-12-24 23:03
(edited on: 2015-12-24 23:11) |
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(0003280)
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Kartaviy
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2015-12-24 23:18
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Have you tried to re-issue ammunition?
this removeMagazines "rhs_mag_3bm42_7";
this addMagazine ["rhs_mag_3bm42_7", 0];
this addMagazine ["rhs_mag_3bm42_7", 7]
It is work! |
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not always, you can see commented out code in i.e. rhs_t72_init.sqf (and yes, I also tried adding magazine with 0 count), there were some issues with AI (random dumb moments, when they decided not to shot at all) & autoloader after that (even after removing empty magazine, loadMagazine command sometimes couldn't recognize that empty mag was removed, especially in MP).
That's why we picked safest way and implemented empty main gun only for player manned gunner for that hotfix. |
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(0003515)
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redux
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2016-01-06 22:05
(edited on: 2016-01-06 22:08) |
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<<Вы убрали возможность на ходу менять тип снаряда. Да, это правильно.>>
Это ни разу не правильно, ибо если снаряд даст осечку, то есть не выстрелит, то его достают и вставляют другой. Должна быть возможность менять тип снаряда без его отстрела.
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(0003516)
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Kartaviy
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2016-01-06 22:40
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Тогда все возвращается к истокам.
Тут есть 1 решение.
1) Добавляем осечки у снарядов и возможность их вытащить.
Если убирать систему полностью, то это не есть правильно. |
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(0003518)
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redux
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2016-01-07 11:33
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it's about changing charge, not shell itself. |
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