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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001280 | USAF | [All Projects] General | public | 2015-10-13 15:59 | 2015-10-14 14:52 | ||||
Reporter | MADBUG | ||||||||
Assigned To | PuFu | ||||||||
Priority | none | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | suspended | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001280: Weird HMMWV HitPoints and Wheels parts names | ||||||||
Description | Weird HMMWV HitPoints and Wheels parts names comparasing to other vehicles. BTR-60: class HitRFWheel: HitRFWheel { armor=0.34999999; name="wheel_2_1_steering"; passThrough=0.1; explosionShielding=0.89999998; }; class RF: LF { boneName="wheel_2_1_damper"; center="wheel_2_1_axis"; boundary="wheel_2_1_bound"; suspForceAppPointOffset="wheel_2_1_axis"; tireForceAppPointOffset="wheel_2_1_axis"; steering=1; side="right"; }; HMMWV: class HitRFWheel { armor=0.25; material=-1; name="wheel_2"; visual=""; passThrough=0.30000001; }; class RF: LF { boneName="wheel_2_1_damper"; center="axis_wheel_2_1"; boundary="bound_wheel_2_1"; suspForceAppPointOffset="axis_wheel_2_1"; tireForceAppPointOffset="axis_wheel_2_1"; steering=1; side="right"; }; | ||||||||
Additional Information | looks like this also doesn't allow for ACE3 repair module add proper repair functioning for HMMWV | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.52 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0002574) PuFu (administrator) 2015-10-13 16:42 |
what do you mean by weird? define weird when it comes to bone names... |
(0002575) MADBUG (reporter) 2015-10-13 17:24 |
Weird may be not the right word but it looks different from others vehicles. Also this looks like a strange decision in naming: class RR: RF { boneName="wheel_2_2_damper"; steering=0; center="axis_wheel_4_1"; boundary="bound_wheel_4_1"; suspForceAppPointOffset="axis_wheel_4_1"; tireForceAppPointOffset="axis_wheel_4_1"; maxHandBrakeTorque=30000; }; |
(0002576) PuFu (administrator) 2015-10-13 17:36 |
what precisely? The class names, the bone names, the memory points? Can you precisely say how and what of the above would need to be renamed in order for a 3rd party mod to correctly work with RHS? |
(0002578) MADBUG (reporter) 2015-10-13 23:58 edited on: 2015-10-14 00:02 |
I can't say that it is going to fix a problem with 3rd party mod but it should remove problem in comparing hit points and wheels points. Name in a hit class and bone name should be like wheel_x_y_*. And center, boundary, etc should be named in similar way and don't have different numbers in names. I am going try to find a certain point in configs that causing problems, but for now look at it as a tweak request |
(0002587) PuFu (administrator) 2015-10-14 14:52 |
maybe so. The idea is as follow - while i agree with following a proper coherent and consequent naming convention, unless there is a "how to" do it that specify what the 3rd party script is looking for in a model, this sort of tweak is bellow the priority list, because from where we are standing this works for it's scope. If we ever find a reason to change it besides being compatible (it what sense it seems you can't tell) with 3rd party, we will. Until then we won't. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-10-13 15:59 | MADBUG | New Issue | |
2015-10-13 16:42 | PuFu | Note Added: 0002574 | |
2015-10-13 17:24 | MADBUG | Note Added: 0002575 | |
2015-10-13 17:36 | PuFu | Note Added: 0002576 | |
2015-10-13 23:58 | MADBUG | Note Added: 0002578 | |
2015-10-14 00:01 | MADBUG | Note Edited: 0002578 | View Revisions |
2015-10-14 00:02 | MADBUG | Note Edited: 0002578 | View Revisions |
2015-10-14 14:52 | PuFu | Note Added: 0002587 | |
2015-10-14 14:52 | PuFu | Status | new => closed |
2015-10-14 14:52 | PuFu | Assigned To | => PuFu |
2015-10-14 14:52 | PuFu | Resolution | open => suspended |
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