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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001043 | AFRF | [All Projects] General | public | 2015-09-14 19:06 | 2015-09-14 20:52 | ||||
Reporter | adios113 | ||||||||
Assigned To | RedPhoenix | ||||||||
Priority | none | Severity | major | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001043: Fire Damage Radius with ACE-3 enabled. | ||||||||
Description | Hi. I am part of a bigger Arma III Communities. After the 1.50 update, we started to experienced some issues with campfires and destroyed vehicles on fire. Any source of fire (campfire, destroyed vehicle) has a ridiculous radius at which player takes damage (around 10 meters) which ends in player dying. This only occurs when there is both ACE 3 and RHS enabled. I really hope you can help us resolve this issue, since its drasticaly reducing our ability to play. PS. The issue only occurs on Multiplayer. | ||||||||
Steps To Reproduce | 1. Join a server. 2. Spawn a campfire or destroy a vehicle. 3. Approach the fire from a safe distance 4. Player will die from fire while not being even close to the source. | ||||||||
Additional Information | I am able to present this bug on my community's server if you want with only @CBA, @ace3, @RHS enabled. The bug occured both with a full modpack we are currently using and only those three mods I mentioned earlier. I had to post the issue on both issue trackers, because I have no idea if it is ACE3 fault or RHS or both. Link to Ace3 github issue posted by me: https://github.com/acemod/ACE3/issues/2426 [^] | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.50 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0002202) RedPhoenix (developer) 2015-09-14 20:52 |
It's not on us as we don't change any fire effects or any other classes with fire. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-09-14 19:06 | adios113 | New Issue | |
2015-09-14 20:52 | RedPhoenix | Note Added: 0002202 | |
2015-09-14 20:52 | RedPhoenix | Status | new => closed |
2015-09-14 20:52 | RedPhoenix | Assigned To | => RedPhoenix |
2015-09-14 20:52 | RedPhoenix | Resolution | open => no change required |
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