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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0000850 | USAF | [All Projects] General | public | 2015-07-18 09:18 | 2015-10-22 16:04 | ||||
Reporter | vostov | ||||||||
Assigned To | Soul_Assassin | ||||||||
Priority | normal | Severity | tweak | Reproducibility | have not tried | ||||
Status | closed | Resolution | won't fix | ||||||
Platform | OS | OS Version | |||||||
Product Version | 0.3.8 | ||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0000850: Various PEC15 point of beam emission issues. (animation subtle) | ||||||||
Description | this addPrimaryWeaponItem "rhsusf_acc_anpeq15_light"; this addPrimaryWeaponItem "rhsusf_acc_anpeq15A"; this addPrimaryWeaponItem "rhsusf_acc_anpeq15side"; this addPrimaryWeaponItem "rhsusf_acc_anpeq15"; Some of these emit the beam from what appears to be the wrong hole. The beam emission begins past the pec15 emitter ("rhsusf_acc_anpeq15side" is most common though it varies on what weapon is used) The best emitter is the "rhsusf_acc_anpeq15A"; I've yet to observe it not to activate. | ||||||||
Steps To Reproduce | It varies by weapon. Arrange a group of soldiers all carrying different weapons and have them go into combat stance with Lasers on. Also test other pec15 variants to check their point of emission on other small arms platforms. A minor detail. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.46 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Issue History | |||
Date Modified | Username | Field | Change |
2015-07-18 09:18 | vostov | New Issue | |
2015-10-22 16:04 | Soul_Assassin | Status | new => closed |
2015-10-22 16:04 | Soul_Assassin | Assigned To | => Soul_Assassin |
2015-10-22 16:04 | Soul_Assassin | Resolution | open => won't fix |
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