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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0005580 | USAF | General | public | 2020-04-07 06:27 | 2020-04-10 20:22 | ||||||||
Reporter | Fat_Lurch | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||||||
Status | resolved | Resolution | fixed | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | |||||||||||||
Target Version | Fixed in Version | 0.5.1 | |||||||||||
Summary | 0005580: CH-47 takes damage & is destroyed after floating on water more than a few minutes | ||||||||||||
Description | The CH-47 will take engine damage if it floats on water for more than a few minutes. Additionally, the crew starts drowning at this time. The aircraft becomes destroyed shortly after taking the initial damage. This is reproducible with AI and human pilots. Online sources (e.g. http://www.chinook-helicopter.com/history/history.html [^]) claim that the airframe can float, even with engines off, for at least 30 minutes. | ||||||||||||
Steps To Reproduce | Land a CH-47 on water in game and wait a few minutes (engines on or off). The engines will take damage until he aircraft is destroyed. The crew will disembark at this time. | ||||||||||||
Additional Information | I've tried writing code to prevent the CH-47 from taking water damage via a damage event handler. This worked, but the crew still drowned. I'm suspicious this could be related to the "leakiness" parameters or something similar. If I figure out an exact config change to correct this I'll post up the results. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | No | ||||||||||||
RHS version | Stable | ||||||||||||
Arma 3 version | 1.96 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0010476) Fat_Lurch (reporter) 2020-04-08 05:53 edited on: 2020-04-08 05:53 |
In testing the aircraft seems to become destroyed around 3 minutes 40 seconds after touching down in the water, repeatably. |
(0010477) Fat_Lurch (reporter) 2020-04-08 06:17 |
Setting waterLeakiness to 0 instead of 0.08 (current value) seems to fix this issue. |
(0010493) reyhard (administrator) 2020-04-10 20:21 |
change it to waterLeakiness = 0.02; with 16x acceleration of time I was able to stay afloat for 0000025:0000032 minutes |
Issue History | |||
Date Modified | Username | Field | Change |
2020-04-07 06:27 | Fat_Lurch | New Issue | |
2020-04-08 05:53 | Fat_Lurch | Note Added: 0010476 | |
2020-04-08 05:53 | Fat_Lurch | Note Edited: 0010476 | View Revisions |
2020-04-08 06:17 | Fat_Lurch | Note Added: 0010477 | |
2020-04-10 20:21 | reyhard | Note Added: 0010493 | |
2020-04-10 20:21 | reyhard | Status | new => resolved |
2020-04-10 20:21 | reyhard | Fixed in Version | => 0.5.1 |
2020-04-10 20:21 | reyhard | Resolution | open => fixed |
2020-04-10 20:21 | reyhard | Assigned To | => reyhard |
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