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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0001958 | AFRF | [All Projects] General | public | 2016-03-08 12:28 | 2016-03-09 17:20 | ||||
Reporter | Michalm1393 | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | tweak | Reproducibility | always | ||||
Status | closed | Resolution | not fixable | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0001958: Animations of UGL | ||||||||
Description | There is an issue with UGL's of GP series ( i believe M203, M320 too) - you can see grenade inside launcher after its fired. | ||||||||
Steps To Reproduce | Play grenadier, fire grenade from UGL, then rotate camera, so you can see the barrel of UGL, grenade will be still inside of it. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.56 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0004010) Michalm1393 (viewer) 2016-03-08 17:04 |
?? |
(0004011) Soul_Assassin (administrator) 2016-03-08 17:31 |
Resolution open => not fixable |
(0004015) Michalm1393 (viewer) 2016-03-09 12:54 |
"You can hide it based on the "revolving" animation source. It's 1 with the full magazine (= a loaded grenade) and 0 with empty. However, it changes with bullets, too, so there would be some weird interactions in some cases." |
(0004016) Soul_Assassin (administrator) 2016-03-09 12:55 |
Yes, that means the magazine would disappear as well. Which is weird. |
(0004017) Michalm1393 (viewer) 2016-03-09 14:16 |
"It depends on what they're hiding on revolving. But adding a hide animation for the grenade wouldn't change behavior of anything else, since it should work with a separate selection. However, since the animation source is the same, the grenade would disappear once the last bullet of a magazine is fired, as well. Btw, firing the grenade triggers the revolving animation source as well, so it affects any animations which uses that source. And switching fire mode between the rifle and UGL changes revolving, too. That's what I meant by "weird interactions"." |
(0004018) reyhard (administrator) 2016-03-09 14:30 |
so it's still no, since changing i.e. to main muzzle would cause to appear grenade again. waiting for something like hasMagazine2 |
(0004019) Michalm1393 (viewer) 2016-03-09 17:20 |
They said they will start to think on some resolution, but no promisses..... I hope they find something good. |
Issue History | |||
Date Modified | Username | Field | Change |
2016-03-08 12:28 | Michalm1393 | New Issue | |
2016-03-08 15:21 | reyhard | Status | new => closed |
2016-03-08 15:21 | reyhard | Assigned To | => reyhard |
2016-03-08 15:21 | reyhard | Resolution | open => not fixable |
2016-03-08 17:04 | Michalm1393 | Note Added: 0004010 | |
2016-03-08 17:31 | Soul_Assassin | Note Added: 0004011 | |
2016-03-09 12:54 | Michalm1393 | Note Added: 0004015 | |
2016-03-09 12:55 | Soul_Assassin | Note Added: 0004016 | |
2016-03-09 14:16 | Michalm1393 | Note Added: 0004017 | |
2016-03-09 14:30 | reyhard | Note Added: 0004018 | |
2016-03-09 17:20 | Michalm1393 | Note Added: 0004019 |
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