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ID | Project | Category | View Status | Date Submitted | Last Update | ||||||||
0000190 | AFRF | [All Projects] General | public | 2015-01-22 19:38 | 2017-06-05 19:39 | ||||||||
Reporter | Griggs | ||||||||||||
Assigned To | reyhard | ||||||||||||
Priority | none | Severity | feature | Reproducibility | have not tried | ||||||||
Status | new | Resolution | open | ||||||||||
Platform | OS | OS Version | |||||||||||
Product Version | 0.3.5.1 | ||||||||||||
Target Version | Fixed in Version | ||||||||||||
Summary | 0000190: Привязать позицию или анимацию водителя к действию "Открыть люк" в БТР-70 и БТР-80 | ||||||||||||
Description | Если привязать позицию или анимацию водителя к действию "Открыть люк" в БТР-70 и БТР-80, можно будет не использовать триплексы PIP - при закрытии люка водитель поднимется на уровень триплексов то-есть как бы "привстанет". | ||||||||||||
Additional Information | PIP триплексы плохо отображают картинку, это решение позволит избавится от PIP триплексов. Также можно сделать и для БТР-60ПБ, тк сейчас открытие люка не дает никаких приемуществ. | ||||||||||||
Tags | No tags attached. | ||||||||||||
Is it a wish/request? | Yes | ||||||||||||
RHS version | |||||||||||||
Arma 3 version | 1.40 | ||||||||||||
Did you used any other mod when the error occurred? | No | ||||||||||||
Which mods? | |||||||||||||
Attached Files | |||||||||||||
Notes | |
(0000519) reyhard (administrator) 2015-01-24 13:41 |
I still don't see problem there (beside PIP flickering) |
(0000521) vlad_8011 (viewer) 2015-01-24 16:53 |
I dont see too, only as reyhard writed, bad PIP flickering |
(0000522) Griggs (reporter) 2015-01-24 16:53 edited on: 2016-06-27 07:33 |
I think you could improve BIS BTR-60PB triplex feature for BTR-70 and BTR-80, for example animation of opening driver's hatch can be binded with driver sitting animation or his posing inside - so if hatch closed, driver will be beside triplex, but if hatch is opened, driver will get back to his normal position. I'm not sure bis will improve their PIP feature in a3, but this solution could help to avoid it. |
(0000525) reyhard (administrator) 2015-01-25 11:41 |
ok, now I get it. We don't have any animators available so don't expect it anytime soon but idea sounds nice |
(0004796) redux (reporter) 2016-06-24 17:01 |
PiP has a very low FPS and the resolution. |
(0004800) Chekist (reporter) 2016-06-24 22:23 |
+ |
(0004845) Griggs (reporter) 2016-07-05 09:54 |
http://youtu.be/ljtWKqUty3A [^] 1:35 driver press "Open left windshield cover" and it changing his view, that's what I was talking about. Other features of this BRDM also nice, but not so neccesary as normal triplexes on BTRs |
(0006269) Griggs (reporter) 2017-06-04 00:41 edited on: 2017-06-04 00:42 |
up. BRDM-2 from VTN is got non-PIP triplexes, could you please make something like that for BTRs? |
(0006270) reyhard (administrator) 2017-06-05 11:48 |
@Griggs - it's rather unlikely to have non PiP triplexes in current model due to way it mesh was made. |
(0006271) Griggs (reporter) 2017-06-05 12:56 |
Well, that's really sucks that you can't apply that PiP triplexes are worthless - they are just useless, image has low quality and updates 1 time per 1 second, driver just gets absolete info from them. And I know very many players who disable PiP due to perfomance issues. So, yea, I think it will be really better if there will be some rough "holes" in model instead of shitty PiP monitors. |
(0006272) reyhard (administrator) 2017-06-05 17:46 |
as I said, rough holes are not any option anytime soon due to amount of work it would need |
(0006276) Griggs (reporter) 2017-06-05 19:39 |
oh, okay, just language barierrs I thnik. I thought you meant to say that making rough holes are unlikely at all. |
Issue History | |||
Date Modified | Username | Field | Change |
2015-01-22 19:38 | Griggs | New Issue | |
2015-01-24 13:41 | reyhard | Note Added: 0000519 | |
2015-01-24 16:53 | vlad_8011 | Note Added: 0000521 | |
2015-01-24 16:53 | Griggs | Note Added: 0000522 | |
2015-01-25 11:41 | reyhard | Note Added: 0000525 | |
2015-01-25 11:41 | reyhard | Assigned To | => reyhard |
2015-01-25 11:41 | reyhard | Status | new => acknowledged |
2015-01-25 11:42 | reyhard | Priority | normal => none |
2015-02-27 22:49 | Soul_Assassin | Product Version | => 0.3.5.1 |
2015-02-27 22:49 | Soul_Assassin | Target Version | => 0.4 |
2015-04-18 14:49 | MistyRonin | Is it a wish/request? | => Yes |
2015-04-18 14:49 | MistyRonin | Arma 3 version | => 1.40 |
2015-04-18 14:49 | MistyRonin | Did you used any other mod when the error occurred? | => No |
2015-04-18 14:49 | MistyRonin | Status | acknowledged => new |
2015-12-07 13:03 | Soul_Assassin | Target Version | 0.4 => |
2016-06-24 17:01 | redux | Note Added: 0004796 | |
2016-06-24 22:23 | Chekist | Note Added: 0004800 | |
2016-06-27 07:33 | Griggs | Note Edited: 0000522 | View Revisions |
2016-07-05 09:54 | Griggs | Note Added: 0004845 | |
2017-06-04 00:41 | Griggs | Note Added: 0006269 | |
2017-06-04 00:42 | Griggs | Note Edited: 0006269 | View Revisions |
2017-06-05 11:48 | reyhard | Note Added: 0006270 | |
2017-06-05 12:56 | Griggs | Note Added: 0006271 | |
2017-06-05 17:46 | reyhard | Note Added: 0006272 | |
2017-06-05 19:39 | Griggs | Note Added: 0006276 |
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