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IDProjectCategoryView StatusDate SubmittedLast Update
0001718AFRF[All Projects] Generalpublic2016-01-06 11:232016-01-06 11:56
ReporterMichalm1393 
Assigned ToSoul_Assassin 
PrioritynoneSeverityminorReproducibilityalways
StatusclosedResolutionno change required 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001718: Smoke discharges doesnt block lock from javelin.
DescriptionAfter i deployed smoke and start rotate the tank (beacuse AI still cannot reverse, where there is any AI on 10 meter from the tank) Javelin missle allways hit my tank, even when its all covered in smoke. Its impossible to escape/defend after missle launch.
Steps To ReproduceSpawn in editor AT specialist and for example T-80, let AT guy shot to you, but deploy smoke in missle launch time, so whole tank will be in smoke, missle will hit you.
Additional InformationYou may tell me i'm wrong, but logically if Javelin aquire by thermal, smoke screen is anti IR so it blocks thermal guiding.

Anti-FLIR smoke grenades :

    12x 81mm 3D17
    Obscured band: 0.4 .. 14 mkm
    Bloom time: 3 sec
    Cloud persistence: 20 sec

*https://en.wikipedia.org/wiki/Shtora [^] [^]

SO Bad_Tankman have right here. Those grenades are designed for something more than just smoke the area
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.54
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships
related to 0001467closedSoul_Assassin Smoke discharges doesnt block lock from javelin. 

-  Notes
(0003505)
Soul_Assassin (administrator)
2016-01-06 11:44

This is your first warning. Do not remake/reopen tickets. You already added the comment to the original. If we think that you make a valid point we would reopen the original.

As to your problem:

1. In arma smoke cannot break lock.
2. Missile in real life will still fall in last tracked location/general location of the tank and won't just fly off in to the ground.
3. Since Shtora doesn't automatically engage against Javelin, the actual chances that you launch smoke at exactly the time of launch is miniscule.
(0003506)
Michalm1393 (viewer)
2016-01-06 11:52
edited on: 2016-01-06 11:54

Agree, but its should hit last known position. Now it ignore smoke screen. I wasnt sure you have looked at closed ticket. About point no 1, please upvote this ticket :
http://feedback.arma3.com/view.php?id=14313 [^]

(0003507)
Soul_Assassin (administrator)
2016-01-06 11:56

Yes we see it, we get notified by email. And thanks for making the ticket on BIS tracker. I upvoted.

- Issue History
Date Modified Username Field Change
2016-01-06 11:23 Michalm1393 New Issue
2016-01-06 11:23 Michalm1393 Issue generated from: 0001467
2016-01-06 11:23 Michalm1393 Relationship added related to 0001467
2016-01-06 11:44 Soul_Assassin Note Added: 0003505
2016-01-06 11:44 Soul_Assassin Status new => closed
2016-01-06 11:44 Soul_Assassin Assigned To => Soul_Assassin
2016-01-06 11:44 Soul_Assassin Resolution open => no change required
2016-01-06 11:52 Michalm1393 Note Added: 0003506
2016-01-06 11:54 Michalm1393 Note Edited: 0003506 View Revisions
2016-01-06 11:56 Soul_Assassin Note Added: 0003507


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