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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0006158 | AFRF | [All Projects] General | public | 2021-02-13 01:15 | 2021-02-13 16:09 | ||||
Reporter | jexon | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | minor | Reproducibility | always | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0006158: rgo & rgn | ||||||||
Description | https://www.youtube.com/watch?v=bMlBkfsM6Pg&feature=youtu.be [^] http://joxi.ru/brRKzNZFO15ZJm [^] watch the video. I don’t know how to explain it, but you will see that a certain "splinter" goes from the grenades to the end of the map. what is it? on vanilla granates this is not even in the arsenal. This is a problem, because playing with the ACE3 mod, when I throw a grenade, I receive damage before it falls and explodes. The video was made only with the rhsrf mod, and there is no damage to the player, but it's still not clear what it is. maybe you will quickly understand what it is and how to fix it. -------------- посмотрите видео. не знаю, как объяснить, но увидите, что от гранат идет некий "осколок" в конец карты. что это? на ванильных гранатах такого нет даже в арсенале. Это проблема, потому что играя с модом АСЕ3 я когда кидаю гранату получаю урон раньше, чем она упадет и взорвется. Видео сделано только с модом рхсрф, и урона игроку нет, но все равно непонятно что это. может вы быстрее поймете что это и как это подправить. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | Stable | ||||||||
Arma 3 version | 2.00 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | only rhsrf | ||||||||
Attached Files | |||||||||
Notes | |
(0011454) reyhard (administrator) 2021-02-13 13:58 edited on: 2021-02-13 14:00 |
RGO is swapped mid flight from timed grenade to impact one.Grenade is deleted in next frame - we need to quickly move old one to [0,0,0] coord to avoid collision with newly created grenade. I think ACE is using some loop which checks state of grenade and then do some code when its no longer alive. This thing was for sure reported here & probably on ACE github & I think someone made fix in ACE compat so good luck with searching. |
(0011455) jexon (reporter) 2021-02-13 16:09 |
thx for answer |
Issue History | |||
Date Modified | Username | Field | Change |
2021-02-13 01:15 | jexon | New Issue | |
2021-02-13 13:58 | reyhard | Note Added: 0011454 | |
2021-02-13 13:58 | reyhard | Status | new => closed |
2021-02-13 13:58 | reyhard | Assigned To | => reyhard |
2021-02-13 13:58 | reyhard | Resolution | open => no change required |
2021-02-13 14:00 | reyhard | Note Edited: 0011454 | View Revisions |
2021-02-13 14:00 | reyhard | Note Edited: 0011454 | View Revisions |
2021-02-13 16:09 | jexon | Note Added: 0011455 |
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