RHS Feedback

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005904USAFGeneralpublic2020-10-02 14:592020-10-02 15:14
Reporterbear 
Assigned Toreyhard 
PrioritynoneSeverityfeatureReproducibilityalways
StatusclosedResolutionsuspended 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0005904: NIT-A optic: inconsistent 2D/3D view
DescriptionI'm not sure whether to report this as a feature request or "bug" report, since I imagine the 3D optic is really the way it's supposed to be - just not too user friendly. I figure it's a request.

The way it is now, the 3D optic has a massive disadvantage in spotting anything due to the thick rubber and purple tint.

2D view https://i.imgur.com/lUmTEcH.jpg [^]
3D view https://i.imgur.com/pmrIE6c.jpg [^]

2560x1440, UI scale Very small


I searched and couldn't find any previous report about this.

Thanks!
TagsNo tags attached.
Is it a wish/request?Yes
RHS versionStable
Arma 3 version1.98
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0011058)
reyhard (administrator)
2020-10-02 15:14

I'm afraid there is no room for improvement there. I could add bit more tint to 2D to make it more consistent/real life like but that's rather low priority thing.

NIT is supposed to be used with left eye open so you have pretty good situational awareness (area beyond rubber piece) so if I would move eye memory point closer to the rubber piece, it would be another low magnified optic, which would be probably quite useless due to poor magnification even compared to magic eye zoom.

- Issue History
Date Modified Username Field Change
2020-10-02 14:59 bear New Issue
2020-10-02 15:14 reyhard Note Added: 0011058
2020-10-02 15:14 reyhard Status new => closed
2020-10-02 15:14 reyhard Assigned To => reyhard
2020-10-02 15:14 reyhard Resolution open => suspended


Copyright © 2000 - 2024 MantisBT Team
Powered by Mantis Bugtracker