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ID | Project | Category | View Status | Date Submitted | Last Update | ||||
0004189 | AFRF | [All Projects] General | public | 2018-06-02 21:50 | 2018-06-03 12:08 | ||||
Reporter | azcoder | ||||||||
Assigned To | reyhard | ||||||||
Priority | none | Severity | minor | Reproducibility | N/A | ||||
Status | closed | Resolution | no change required | ||||||
Platform | OS | OS Version | |||||||
Product Version | |||||||||
Target Version | Fixed in Version | ||||||||
Summary | 0004189: AI turn off tank engines / long startup | ||||||||
Description | I am playing Cold War Crisis campaign, and one mission you have 4 M1A1 tanks under your command. Whenever you stop moving, one or more of them tend to shut down their engines. Due to the startup feature that takes roughly 20 to 30 secs, this keeps breaking my formations, and makes the tanks a sitting duck in combat. I would ask either a way to stop the AI from shutting of the tanks, or an option to disable the lengthy startup feature. I'm guessing it's not a big deal in MP, but SP missions it is a serious problem. | ||||||||
Tags | No tags attached. | ||||||||
Is it a wish/request? | No | ||||||||
RHS version | |||||||||
Arma 3 version | 1.82 | ||||||||
Did you used any other mod when the error occurred? | No | ||||||||
Which mods? | |||||||||
Attached Files | |||||||||
Notes | |
(0007804) reyhard (administrator) 2018-06-03 12:08 |
mission makers can already use either RHS_ENGINE_STARTUP_OFF = true or force AI to keep engine on by using engineOn in loop |
Issue History | |||
Date Modified | Username | Field | Change |
2018-06-02 21:50 | azcoder | New Issue | |
2018-06-03 12:08 | reyhard | Note Added: 0007804 | |
2018-06-03 12:08 | reyhard | Status | new => closed |
2018-06-03 12:08 | reyhard | Assigned To | => reyhard |
2018-06-03 12:08 | reyhard | Resolution | open => no change required |
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