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IDProjectCategoryView StatusDate SubmittedLast Update
0003218USAF[All Projects] Generalpublic2017-04-13 01:362017-11-25 17:23
Reporterchamp1944 
Assigned Toreyhard 
PrioritynoneSeveritytweakReproducibilityalways
StatusresolvedResolutionsuspended 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.4.5 
Summary0003218: MH-6M won't land and "load" infantry
DescriptionGiving MH-6M a "LOAD" waypoint and syncing it to a "GET IN" waypoint of an infantry team won't do anything, the Heli will get to the "Load" waypoint location and than will continue to the other waypoints without doing nothing, iv'e tried it with the Vanilla MH-9 and everything seemed to work fine with no issues,
Steps To ReproduceGive a "LOAD" waypoint to a MH-6M and sync it to a "Get IN" waypoint of any infantry unit, watch the heli fly over the "LOAD" waypoint and do nothing
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.68
Did you used any other mod when the error occurred?No
Which mods?
Attached Filesrar file icon MH-6M_won't_pick_up_infantry.Stratis.rar [^] (2,874 bytes) 2017-04-19 18:54

- Relationships

-  Notes
(0006128)
reyhard (administrator)
2017-04-19 14:14

can you attach to this ticket some simple repro mission?
(0006131)
champ1944 (reporter)
2017-04-19 19:02

Hi

I attached a Mission comparing MH-6M and the Vanilla MH-9 Hummingbird picking up infantry and moving to a far away waypoint

- Both helicopters have the same Waypoints "Load" and "Move"
- Both "Load" waypoints are synced to the "Get In" waypoint of the infantry team

Thank you
(0006253)
AirShark (reporter)
2017-06-01 14:25
edited on: 2017-06-01 14:26

did you put a helipad close to the team location ? and the MH-6m can load only 5 units how many units are in that group ? you can force the heli to land if that dosent work try this script: this land"land";

(0007022)
reyhard (administrator)
2017-11-13 10:35

it's arma issue with vehicles which have only FFV cargo seats - Taru (Bench) variant has same issue so you might try to create ticket on Arma 3 Feedback tracker so it might be fixed in a game. Workaround would be creating one non FFV seat for that MH6M variant so transportSoldier parameter is larger than 0 but I'm not sure if original author of MELB approves such change.

In the end, it would be better if thing like that could be fixed in arma itself

- Issue History
Date Modified Username Field Change
2017-04-13 01:36 champ1944 New Issue
2017-04-19 14:14 reyhard Note Added: 0006128
2017-04-19 14:14 reyhard Assigned To => reyhard
2017-04-19 14:14 reyhard Status new => feedback
2017-04-19 18:54 champ1944 File Added: MH-6M_won't_pick_up_infantry.Stratis.rar
2017-04-19 19:02 champ1944 Note Added: 0006131
2017-04-19 19:02 champ1944 Status feedback => new
2017-06-01 14:25 AirShark Note Added: 0006253
2017-06-01 14:26 AirShark Note Edited: 0006253 View Revisions
2017-11-13 10:35 reyhard Note Added: 0007022
2017-11-13 10:35 reyhard Status new => closed
2017-11-13 10:35 reyhard Resolution open => suspended
2017-11-25 17:23 reyhard Status closed => resolved
2017-11-25 17:23 reyhard Fixed in Version => 0.4.5


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