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IDProjectCategoryView StatusDate SubmittedLast Update
0001449USAF[All Projects] Generalpublic2015-12-07 19:482015-12-08 19:43
ReporterGGG3 
Assigned ToSoul_Assassin 
PrioritynoneSeveritymajorReproducibilityalways
StatusclosedResolutionduplicate 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0001449: RHS armor hitpoint system problem that even broke AI
DescriptionRight now there is huge problem with RHS armor hitpoint system that makes many armored vehicles absolutely undestructable in some cases even if your fire million shells in already destroyed tank's turret piercing through it again and again to finaly realize that after million shots enemy crew still alive and tank still can move!!!! What in real life would turn tank into dust in RHS will do nothing. I suppose it happens because RHS armor system doesn't count damage properly. And there is another problem follows , AI gunner always fire until target destroyed or everybody dead inside, but with RHS system ,AI simply cant finish off already neutralized enemy armor ,so AI spend all ammo on one target without finally killing it, u can find about this bug here http://feedback.rhsmods.org/view.php?id=1132 [^]
Steps To ReproduceTypical example
1. Lets place two tanks. US and Russian. M1A1 and T72B3 for example. Place T72B3 so it looks at side of hull of M1A1, like it going to flank M1A1 , Turn M1A1 turret to enemy. SO now we have real like situation when one tank going to flank another
1. T72B3 fire at vulnerable area under main gun of M1A1
2. After few shots M1A1 gun and then turret become destroyed , their status color turned to red
3. T72B3 continues to fire at that vulnerable sector with no further effect
4. AFter 100000000 shots no more destruction will happen to abrams, it will still be on tracks with crew alive inside!!!!!!!!!! AMAZINGLY REALISTIC ARMOR SYSTEM!!!! BRAVO!!!
5. But if we turn abrams hull to face t72b3 front, abrams might be destroyed in few next shots becouse shell goes through destroyed turret to engine. WOW!
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.54
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0002972)
GGG3 (reporter)
2015-12-07 20:09
edited on: 2015-12-07 20:20

To resolve that problem i suggest to add collateral damage. For example every new piercing shot at already destroyed turret will affect nearby systems like hull that will eventually destroy vehicle

(0002973)
Bad Tankman (viewer)
2015-12-08 10:57

Yes, just look how it work on T-XX series - you may get hit in turret, but hull is getting damage too - why, when those are not conencted diferent than on US tanks? It need tweak but easiest, and fastes way will be changing the point where the Russian tanks are aiming (shooting at) to lower part, just like it was before 0.3.9
(0002974)
Soul_Assassin (administrator)
2015-12-08 19:43

Read bugs before posting duplicates. Sarcasm also not appreciated. When you make a better system please feel free to release your own mods. Issue closed on account of multiple other issues already describing the bug.

- Issue History
Date Modified Username Field Change
2015-12-07 19:48 GGG3 New Issue
2015-12-07 20:08 GGG3 Additional Information Updated View Revisions
2015-12-07 20:09 GGG3 Additional Information Updated View Revisions
2015-12-07 20:09 GGG3 Note Added: 0002972
2015-12-07 20:09 GGG3 Note Edited: 0002972 View Revisions
2015-12-07 20:11 GGG3 Note Edited: 0002972 View Revisions
2015-12-07 20:12 GGG3 Note Edited: 0002972 View Revisions
2015-12-07 20:20 GGG3 Note Edited: 0002972 View Revisions
2015-12-08 10:57 Bad Tankman Note Added: 0002973
2015-12-08 19:43 Soul_Assassin Note Added: 0002974
2015-12-08 19:43 Soul_Assassin Status new => closed
2015-12-08 19:43 Soul_Assassin Assigned To => Soul_Assassin
2015-12-08 19:43 Soul_Assassin Resolution open => duplicate


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