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Summary 0005993: class rhs_weap_mg42_base bad firemode naming
Revision 2020-11-02 10:31 by dock97kf
Steps To Reproduce @RHSGREF\addons\rhsgref_c_weapons\config.cpp:
6989: modes[] = {"manual", "close", "short", "medium", "far"};
    class manual : Mode_FullAuto {
        reloadTime = 0.05;
        dispersion = 0.0008;
        soundContinuous = 0;
        soundBurst = 0;
        minRange = 0;
        minRangeProbab = 0.3;
        midRange = 5;
        midRangeProbab = 0.58;
        maxRange = 10;
        maxRangeProbab = 0.04;
        showToPlayer = true;
    };
Revision 2020-11-02 10:34 by dock97kf
Steps To Reproduce @RHSGREF\addons\rhsgref_c_weapons\config.cpp:
6989: modes[] = {"manual", "close", "short", "medium", "far"};
    class manual : Mode_FullAuto {
        reloadTime = 0.05;
        dispersion = 0.0008;
        soundContinuous = 0;
        soundBurst = 0;
        minRange = 0;
        minRangeProbab = 0.3;
        midRange = 5;
        midRangeProbab = 0.58;
        maxRange = 10;
        maxRangeProbab = 0.04;
        showToPlayer = true;
    };
    class close : manual {
        burst = 8;
        burstRangeMax = 12;
        aiRateOfFire = 0.5;
        aiRateOfFireDistance = 50;
        minRange = 10;
        minRangeProbab = 0.05;
        midRange = 20;
        midRangeProbab = 0.58;
        maxRange = 50;
        maxRangeProbab = 0.04;
        showToPlayer = false;
        aiBurstTerminable = 1;
    };
Revision 2020-11-02 10:31 by dock97kf
Additional Information Shoud be:
@RHSGREF\addons\rhsgref_c_weapons\config.cpp:
6989: modes[] = {"FullAuto", "close", "short", "medium", "far"};
    class FullAuto: Mode_FullAuto {
        reloadTime = 0.05;
        dispersion = 0.0008;
        soundContinuous = 0;
        soundBurst = 0;
        minRange = 0;
        minRangeProbab = 0.3;
        midRange = 5;
        midRangeProbab = 0.58;
        maxRange = 10;
        maxRangeProbab = 0.04;
        showToPlayer = true;
    };
Revision 2020-11-02 10:34 by dock97kf
Additional Information Shoud be:
@RHSGREF\addons\rhsgref_c_weapons\config.cpp:
6989: modes[] = {"FullAuto", "close", "short", "medium", "far"};
    class FullAuto: Mode_FullAuto {
        reloadTime = 0.05;
        dispersion = 0.0008;
        soundContinuous = 0;
        soundBurst = 0;
        minRange = 0;
        minRangeProbab = 0.3;
        midRange = 5;
        midRangeProbab = 0.58;
        maxRange = 10;
        maxRangeProbab = 0.04;
        showToPlayer = true;
    };
    class close : FullAuto{
        burst = 8;
        burstRangeMax = 12;
        aiRateOfFire = 0.5;
        aiRateOfFireDistance = 50;
        minRange = 10;
        minRangeProbab = 0.05;
        midRange = 20;
        midRangeProbab = 0.58;
        maxRange = 50;
        maxRangeProbab = 0.04;
        showToPlayer = false;
        aiBurstTerminable = 1;
    };


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