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View Revisions: Issue #5993 | [ Back to Issue ] | ||
Summary | 0005993: class rhs_weap_mg42_base bad firemode naming | ||
Revision | 2020-11-02 10:31 by dock97kf | ||
Steps To Reproduce | @RHSGREF\addons\rhsgref_c_weapons\config.cpp: 6989: modes[] = {"manual", "close", "short", "medium", "far"}; class manual : Mode_FullAuto { reloadTime = 0.05; dispersion = 0.0008; soundContinuous = 0; soundBurst = 0; minRange = 0; minRangeProbab = 0.3; midRange = 5; midRangeProbab = 0.58; maxRange = 10; maxRangeProbab = 0.04; showToPlayer = true; }; |
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Revision | 2020-11-02 10:34 by dock97kf | ||
Steps To Reproduce | @RHSGREF\addons\rhsgref_c_weapons\config.cpp: 6989: modes[] = {"manual", "close", "short", "medium", "far"}; class manual : Mode_FullAuto { reloadTime = 0.05; dispersion = 0.0008; soundContinuous = 0; soundBurst = 0; minRange = 0; minRangeProbab = 0.3; midRange = 5; midRangeProbab = 0.58; maxRange = 10; maxRangeProbab = 0.04; showToPlayer = true; }; class close : manual { burst = 8; burstRangeMax = 12; aiRateOfFire = 0.5; aiRateOfFireDistance = 50; minRange = 10; minRangeProbab = 0.05; midRange = 20; midRangeProbab = 0.58; maxRange = 50; maxRangeProbab = 0.04; showToPlayer = false; aiBurstTerminable = 1; }; |
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Revision | 2020-11-02 10:31 by dock97kf | ||
Additional Information | Shoud be: @RHSGREF\addons\rhsgref_c_weapons\config.cpp: 6989: modes[] = {"FullAuto", "close", "short", "medium", "far"}; class FullAuto: Mode_FullAuto { reloadTime = 0.05; dispersion = 0.0008; soundContinuous = 0; soundBurst = 0; minRange = 0; minRangeProbab = 0.3; midRange = 5; midRangeProbab = 0.58; maxRange = 10; maxRangeProbab = 0.04; showToPlayer = true; }; |
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Revision | 2020-11-02 10:34 by dock97kf | ||
Additional Information | Shoud be: @RHSGREF\addons\rhsgref_c_weapons\config.cpp: 6989: modes[] = {"FullAuto", "close", "short", "medium", "far"}; class FullAuto: Mode_FullAuto { reloadTime = 0.05; dispersion = 0.0008; soundContinuous = 0; soundBurst = 0; minRange = 0; minRangeProbab = 0.3; midRange = 5; midRangeProbab = 0.58; maxRange = 10; maxRangeProbab = 0.04; showToPlayer = true; }; class close : FullAuto{ burst = 8; burstRangeMax = 12; aiRateOfFire = 0.5; aiRateOfFireDistance = 50; minRange = 10; minRangeProbab = 0.05; midRange = 20; midRangeProbab = 0.58; maxRange = 50; maxRangeProbab = 0.04; showToPlayer = false; aiBurstTerminable = 1; }; |
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