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Summary 0003557: hellfires missiles max range and laser range need fix.
Revision 2017-10-02 23:55 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately

(ideally they should all have selectable trajectory mode instead of some kind of flat sinusoidal effect.) https://www.globalsecurity.org/military/systems/munitions/agm-114-employ.htm [^]

This trajectory feature is already simulated by ACE, so no really need to be made. the new dynamic weapon loadout created some incompatibility issue with ACE and a fix request to the ACE team has been adressed, fyi.
Revision 2017-10-02 23:55 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately

(ideally they should all have selectable trajectory mode instead of some kind of flat sinusoidal effect.) https://www.globalsecurity.org/military/systems/munitions/agm-114-employ.htm [^]

This trajectory feature is already simulated by ACE, so no really need to be made. the new dynamic weapon loadout created some compatibility issue with ACE and a fix request to the ACE team has been adressed, fyi.
Revision 2017-10-02 23:54 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately

(ideally they should all have selectable trajectory mode instead of some kind of flat sinusoidal effect.) https://www.globalsecurity.org/military/systems/munitions/agm-114-employ.htm [^]

(The trajectory feature is already simulated by ACE, so no really need to be made. the new dynamic weapon loadout created some compatibility issue with ACE and a fix request to the ACE team has been adressed, fyi.
Revision 2017-10-02 23:53 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately

(ideally they should all have selectable trajectory mode instead of some kind of flat sinusoidal effect.) https://www.globalsecurity.org/military/systems/munitions/agm-114-employ.htm [^]

but this feature is already outdone by ACE. the new dynamic weapon loadout created some compatibility issue and a fix request to the ACE team has been adressed.
Revision 2017-10-02 23:49 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately

(ideally they should all have a top attack trajectory by default instead of some kind of flat sinusoidal effect.)
Revision 2017-10-02 23:48 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately (ideally they should all have a top attack trajectory by default)
Revision 2017-10-02 23:46 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m approximately. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately.
Revision 2017-10-02 23:46 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m. (The Hellfire-K can still track the laser after 4000m even if the lock is lost.) (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately.
Revision 2017-10-02 23:44 by cych
Description When fired from Apache there is the following issues :

- The laser designator can only lock under 4000m (hellfire have a 8km range IRL).
- the laser range disappear after 5000m (i should be able to lase up to 10km)
- The hellfire M and N trajectory drop on the ground after 3100m approximately.
- The Hellfire-K can still track the laser after 4000m even if the lock is broken.


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