Anonymous | Login | 2024-11-21 16:53 CET |
My View | View Issues | Change Log | Roadmap | My Account |
View Revisions: Issue #3490 | [ All Revisions ] [ Back to Issue ] | ||
Summary | 0003490: Standalone ammo and manual mounting/reloading for static weapon. | ||
Revision | 2017-10-08 08:40 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. Ideally the player should mount the tripod individually, then mount the gun on the tripod, then would load an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) picked up from an ammo box. Each mounting step should require a realistic amount of time (20 seconds?) Instead of an instantaneous mounting/ready to fire weapon. Each time he emptied an ammo can he would have to manually reload the gun via a GUI interface. and he should have another ammo can in it's inventory in order to reload the static weapon.. http://olive-drab.com/od_firearms_ammo_50cal.php [^] the current system doesn't allow to reload an mounted gun. we are forced assemble a whole new gun. same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=ka1IJkhvfHs [^] |
||
Revision | 2017-10-08 08:17 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. Ideally the player should mount the tripod individually, then mount the gun on the tripod, then would load an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) picked up from an ammo box. Each mounting step should require a realistic amount of time (20 seconds?) Instead of an instantaneous mounting. Each time he emptied an ammo can he would have to manually reload the gun via a GUI interface. and he should have another ammo can in it's inventory in order to reload the static weapon.. http://olive-drab.com/od_firearms_ammo_50cal.php [^] the current system doesn't allow to reload an mounted gun. we are forced assemble a whole new gun. same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=ka1IJkhvfHs [^] |
||
Revision | 2017-10-08 08:14 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. Ideally the player should mount the tripod individually, then mount the gun on the tripod, then would load an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) picked up from an ammo box. Each mounting step should require a realistic amount of time (20 seconds?) Instead of an instantaneous mounting. Each time he emptied an ammo can he would have to manually reload the gun via a GUI interface. and he should have another ammo can to load in it's inventory. http://olive-drab.com/od_firearms_ammo_50cal.php [^] the current system doesn't allow to reload an mounted gun. we are forced assemble a whole new gun. same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=ka1IJkhvfHs [^] |
||
Revision | 2017-10-08 08:13 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. Ideally the player should mount the tripod individually, then mount the gun on the tripod, then would load an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) picked up from an ammo box. Each mounting step should require a specific amount of time (20 seconds?) Each time he emptied an ammo can he would have to manually reload the gun via a GUI interface. and he should have another ammo can to load in it's inventory. http://olive-drab.com/od_firearms_ammo_50cal.php [^] the current system doesn't allow to reload an mounted gun. we are forced assemble a whole new gun. same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=ka1IJkhvfHs [^] |
||
Revision | 2017-10-07 11:43 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. Ideally the player could mount the tripod individually, then mount the gun on the tripod, then would load an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) picked up from an ammo box. Each time he emptied an ammo can he would have to manually reload the gun via a GUI interface. and he should have another ammo can to load in it's inventory. http://olive-drab.com/od_firearms_ammo_50cal.php [^] the current system doesn't allow to reload an mounted gun. we are forced assemble a whole new gun. same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=ka1IJkhvfHs [^] |
||
Revision | 2017-10-07 11:39 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. Ideally the player could mount the tripod individually, then mount the gun on the tripod, then would load an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) picked up from an ammo box. Each time he emptied an ammo can he would have to manually reload the gun via a GUI interface. and he should have another ammo can to load in it's inventory. http://olive-drab.com/od_firearms_ammo_50cal.php [^] the current system doesn't allow to reload an mounted gun. we are forced assemble a whole new gun. same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=wU-om1eEHeA [^] (1min24) notice the tripod and the gun model on the back instead of the default bags. https://community.bistudio.com/wikidata/images/e/e9/Interact.jpg [^] https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-23 22:36 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. once the player mounted the tripod + gun, he should grab an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) and he would have to manually reload it via a GUI interface. once he emptied the can he should manually rearm with a new one...etc the current system already pack 5x100 rounds can without any player action needed. A 100rds .50cal ammo can is approximately 35 pounds (12kg). http://olive-drab.com/od_firearms_ammo_50cal.php [^] same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=wU-om1eEHeA [^] (1min24) notice the tripod and the gun model on the back instead of the default bags. https://community.bistudio.com/wikidata/images/e/e9/Interact.jpg [^] https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-23 22:34 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. once the player mounted the tripod + gun, he should grab an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) and he would have to manually reload it via a GUI interface. once he emptied the can he should manually rearm with a new one...etc the current system already pack 5x100 rounds can without any player action needed. A 100rds .50cal ammo can is approximately 35 pounds (12kg). http://olive-drab.com/od_firearms_ammo_50cal.php [^] same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=wU-om1eEHeA [^] (1min24) https://community.bistudio.com/wikidata/images/e/e9/Interact.jpg [^] https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-23 22:17 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon. example : M2 tripod. once the player mounted the tripod + gun, he should grab an ammo can (http://browningmgs.com/AmmoCans/T-Chial/AmmoBoxes2/Box_018.jpg [^]) and he would have to manually reload it via a GUI interface. once he emptied the can he should manually rearm with a new one...etc the current system already pack 5x100 rounds can without any player action needed. A 100rds .50cal ammo can is approximately 35 pounds (12kg). http://olive-drab.com/od_firearms_ammo_50cal.php [^] same goes for other static weapons (MK19, TOW, M224, M252, PODNOS, KORD....etc) the feature would require to create specific ammo box (models and pictures inventory) for each magazine/missile/shell class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://community.bistudio.com/wikidata/images/e/e9/Interact.jpg [^] https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-22 20:27 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon.. the player would rearm the ammunition from ammo box then manually load it into the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each of them weights more than 20kg. no way ! same goes for other static weapons. the feature would require to create specific ammo box (models and pictures inventory) for each magazine class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://community.bistudio.com/wikidata/images/e/e9/Interact.jpg [^] https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-17 18:16 by cych | ||
Description | it would be wise to introduce manual ammo reloading and new ammo class for static weapon.. the player would rearm the ammunition from ammo box then manually load it into the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each of them weights more than 20kg. no way ! same goes for other static weapons. the feature would require to create specific ammo box (models and pictures inventory) for each magazine class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-15 19:11 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature including specific ammo and manual ammo reloading. the player would rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each of them weights more than 20kg. no way ! same goes for other static weapons. the feature would require to create specific ammo box (models and pictures inventory) for each magazine class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:58 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each of them weights more than 20kg. no way ! the feature would require to create specific ammo box (models and pictures inventory) for each magazine class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:54 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each of them weighs 30kg. no way ! the feature would require to create specific ammo box (models and pictures inventory) for each magazine class. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:53 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each one them weighs 30kg. no way. the feature would require to create specific ammo box (model and inventory) for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:52 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc the current system allow you to fire 5 missiles, each one them weighs 30kg. no way. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box (model and inventory) for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:51 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube...etc (each missile tube weigh nearly 30kg, so there is no way a player could carry 5 missiles + the 35 kg tripod + the 40kg CLU) the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box (model and inventory) for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:39 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box (model and inventory) for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:38 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] (yes i loved ACE 2 :) ) |
||
Revision | 2017-09-14 22:37 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon (CSW) feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] note that ACE 2 required to mount the tripod, then the gun then to load the ammo. step by step. |
||
Revision | 2017-09-14 22:36 by cych | ||
Description | it would be wise to introduce a CREW Serviced Weapon feature with manual tripod and weapon installation and manual ammo reloading. the player should rearm the ammunition from ammo box then manually load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] note that ACE 2 required to mount the tripod, then the gun then to load the ammo. step by step. |
||
Revision | 2017-09-14 22:32 by cych | ||
Description | it would be wise to introduce dedicated magazines for static weapon and a GUI for manual reloading (crew serviced weapon (CSW)). explanation : currently when you mount a static weapon you already have the ammunitions packed with the weapon. idea : when the player has mounted the static weapon he should gear up the specific ammunition for the static weapon from ammo box then manualy load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] note that ACE 2 required to mount the tripod, then the gun then to load the ammo. step by step. |
||
Revision | 2017-09-14 22:30 by cych | ||
Description | it would be wise to introduce dedicated magazines for static weapon and a GUI for manual reloading (crew serviced weapon (CSW)). explanation : currently when you mount a static weapon you already have the ammunitions packed with the weapon. idea : when the player has mounted the static weapon he should gear up the specific ammunition for the static weapon from ammo box then manualy load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] not that tripod, guns and ammo box insertion have a specific mounting model. and must be mounted the one after the other. |
||
Revision | 2017-09-14 22:28 by cych | ||
Description | it would be wise to introduce dedicated magazines for static weapon and a GUI for manual reloading (crew serviced weapon (CSW)). explanation : currently when you mount a static weapon you already have the ammunitions packed with the weapon. idea : when the player has mounted the static weapon he should gear up the specific ammunition for the static weapon from ammo box then manualy load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. example of the ACE 2 CSW : https://www.youtube.com/watch?v=G2Du6_DJpnU [^] |
||
Revision | 2017-09-14 22:26 by cych | ||
Description | it would be wise to introduce dedicated magazines for static weapon and a GUI for manual reloading. explanation : currently when you mount a static weapon you already have the ammunitions packed with the weapon. idea : when the player has mounted the static weapon he should gear up the specific ammunition for the static weapon from ammo box then manualy load the static weapon. example : TOW tripod. once the player mounted the tripod + the Command launch unit, he should grab a tube canister from ammo box and he would have to manually reload it via a GUI interface. once he fired the missile he should return to ammo box to grab another missile tube. the current system magically gives you 5 ready to fire missile and no manual reloading is necessary. the feature would require to create specific ammo box for each static weapon. example : RHS_TOW2A_missile RHS_MK19_BOX RHS_M224_HE_shell RHS_M252_HE_shell RHS_ASG30_BOX RHS_podnos_HE_shell RHS_M2_AP_BOX RHS_KORD_BOX etc. |
Copyright © 2000 - 2024 MantisBT Team |