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Summary | 0001546: All artillery has wrong UI positions | ||
Revision | 2015-12-20 10:39 by ruPaladin | ||
Description | Check "rhs_optics" and "rhsusf_optics". You will find that code: class CA_IGUI_elements_group: RscControlsGroup { class controls { class CA_Heading: RscText { x="-2 * (0.01875 * SafezoneH)"; y="-2.4 * (0.025 * SafezoneH)"; w="13 * (0.01875 * SafezoneH)"; h="13 * (0.025 * SafezoneH)"; }; class CA_Elev: RscText { x="-2 * (0.01875 * SafezoneH)"; y="-0.4 * (0.025 * SafezoneH)"; w="13 * (0.01875 * SafezoneH)"; h="13 * (0.025 * SafezoneH)"; }; }; }; in class rhs_gui_optic_mortar and class rhsusf_gui_optic_mortar. They didn't use standard BI calculations for UI positions, so all UI elemnts moves on different monitor resolutions. |
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Revision | 2015-12-20 10:39 by ruPaladin | ||
Description | Check "rhs_optics" and "rhsusf_optics". You will find that code: class CA_IGUI_elements_group: RscControlsGroup { class controls { class CA_Heading: RscText { x="-2 * (0.01875 * SafezoneH)"; y="-2.4 * (0.025 * SafezoneH)"; w="13 * (0.01875 * SafezoneH)"; h="13 * (0.025 * SafezoneH)"; }; class CA_Elev: RscText { x="-2 * (0.01875 * SafezoneH)"; y="-0.4 * (0.025 * SafezoneH)"; w="13 * (0.01875 * SafezoneH)"; h="13 * (0.025 * SafezoneH)"; }; }; }; in class rhs_gui_optic_mortar and class rhsusf_gui_optic_mortar. It didn't use standard BI calculations for UI positions, so all UI elemnts moves on different monitor resolutions. |
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