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Summary 0006014: Reload animation issue in RHS mods
Revision 2020-11-09 13:37 by Yakhin
Description Hi, I would like to raise one important question: will you be fixing reload animations for weapons from your mods? Let me explain to you in more detail. After the player pressed the R key, the reload animation takes place, everything would be fine... but only when you have already inserted the magazine and pulled the bolt, your hands, along with the weapon, fly somewhere upward and then only teleport to a place. Different weapons have different clumsy animations. At the end of the animation, the weapon of the AR-15 base moves the weapon to one position, and then a second later to the final position. At the end of the animation, the weapon of the AK base rises up, and after a second it only returns to its final place. I would like you to fix this because this is a very important issue. Please do not ignore this problem. Also, I heard that this bug is caused by the fact that some config is no longer required for the animation, which is why it causes such terrible jumps at the end of the reload animation. I want RHS to get better!
Revision 2020-11-09 13:39 by Yakhin
Description Hi, I would like to raise one important question: will you be fixing reload animations for weapons from your mods? Let me explain to you in more detail. After the player pressed the R key, the reload animation takes place, everything would be fine... but only when you have already inserted the magazine and pulled the bolt, your hands, along with the weapon, fly somewhere upward and then only teleport to a place. Different weapons have different clumsy animations. At the end of the animation, the weapon of the AR-15 base moves the weapon to one position, and then a second later to the final position. At the end of the animation, the weapon of the AK base rises up, and after a second it only returns to its final place. I would like you to fix this because this is a very important issue. Please do not ignore this problem. Also, I heard that this bug is caused by the fact that some config is no longer required for the animation, which is why it causes such terrible jumps at the end of the reload animation. I want RHS to get better!
I will use the example of weapons from CDLC GM to show how it looks: https://youtu.be/uu58u93785c [^]


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