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View Revisions: Issue #5884 | [ Back to Issue ] | ||
Summary | 0005884: Flickering textures at long range | ||
Revision | 2020-09-18 21:35 by Orion.85 | ||
Description | Hello. When using the mod RHS USAF, textures at a long range begin to flicker. Only cba_a3 and rhsusaf were connected. Other mods do not cause this effect. More precisely, this effect (it seems they call it z fighting) is also present in a regular game without any mods, but it is not so noticeable. I also ran a large build, but without USAF - everything was fine. What could be the reason? I tried to play around with the graphics settings, but it doesn't help. Just in case, I decided to download the dev version of rhsusaf, which I had not downloaded before. Also launched as cba_a3 + rhsusafdev. Didn't help either. P.S AFRF/SAF/GREF are absolutely fine. |
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Revision | 2020-09-18 21:56 by Orion.85 | ||
Description | Hello. When using the mod RHS USAF, textures at a long range begin to behave as shown in the second half of a video. Only cba_a3 and rhsusaf were connected. Other mods do not cause this effect. More precisely, this effect (it seems they call it z fighting) is also present in a regular game without additions, but it is not so noticeable. The first half of a video was filmed without modifications. I also ran a large build, but without USAF - everything was fine. What could be the reason? I tried to play around with the graphics settings, but it doesn't help. Just in case, I decided to download the dev version of rhsusaf, which I had not downloaded before. Also launched as cba_a3 + rhsusafdev. Didn't help either. Video: https://youtu.be/t4EJeziByNA [^] P.S AFRF/SAF/GREF are absolutely fine. |
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Revision | 2020-09-18 22:21 by Orion.85 | ||
Description | Hello. When using the mod RHS USAF, textures at a long range begin to behave as shown in the second half of a video. Only cba_a3 and rhsusaf were connected. Other mods do not cause this effect. More precisely, this effect (it seems they call it z fighting) is also present in a regular game without additions, but it is not so noticeable. The first half of a video was filmed without any modifications. I also ran a large build, but without USAF - everything was fine. What could be the reason? I tried to play around with the graphics settings, but it doesn't help. Just in case, I decided to download the dev version of rhsusaf, which I had not downloaded before. Also launched as cba_a3 + rhsusafdev. Didn't help either. Video: https://youtu.be/t4EJeziByNA [^] P.S AFRF/SAF/GREF are absolutely fine. |
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