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Summary 0005251: M1A2 AbramsSep V1 Tusk II
Revision 2019-09-07 00:02 by lparker
Description I have been using this tank out of a love for the Abrams tank, and seeing that it is one of the better tanks out there, this model that is currently in game is lacking many features that are needed to have a successful tank, not only in pvp but also pve with ai as crew members.The description that is on the website is very far from how it actually behaves.

-The tank is extremely weak, It can only take one shot as opposed to the Bradley being able to withstand multiple shots without taking damage.
 
The biggest problem,

-The commander seat is very difficult, there is no way of knowing the tanks orientation in leu of the camera, or any sort of critical data including distance, heading, and the gunners aim point- this is actually a real world thing, not only can you see where the gunner is aiming from the commander seat, you can also press a button and the camera automatically locks on to where he is aiming without the commander having to orient manually.

- The TUSK II does not seem to work, it seems as if the tank has very little protection or armor.

- The tank does not come preloaded with HE shells, this is a must.

- The tank needs a laser designator so the AI gunner can be manipulated from the commander seat similar to the rhino, you tell him to aim at the designator and he tracks the target with you.

- The tank is extremely noisy

It would be awesome if some of these improvements could be made, i know they are quite simple implementations. I love your work and would appreciate a more accurate representation to the powerhouse that the abrams is!!

Thank you for your consideration.
Revision 2019-09-07 00:47 by lparker
Description I have been using this tank out of a love for the Abrams tank, and seeing that it is one of the better tanks out there, this model that is currently in game is lacking many features that are needed to have a successful tank, not only in pvp but also pve with ai as crew members.The description that is on the website is very far from how it actually behaves.

-The tank is extremely weak, It can only take one shot as opposed to the Bradley being able to withstand multiple shots without taking damage.
 
The biggest problem,

-The commander seat is very difficult, there is no way of knowing the tanks orientation in leu of the camera, or any sort of critical data including distance, heading, and the gunners aim point- this is actually a real world thing, not only can you see where the gunner is aiming from the commander seat, you can also press a button and the camera automatically locks on to where he is aiming without the commander having to orient manually. Also you can not see anything when turned out because of the nature of Arma 3's engine, the turrets get in the way of being able to see behind and would be more practical to include a 360 degree remote operated turret like the non TUSK variant.

- The TUSK II does not seem to work, it seems as if the tank has very little protection or armor.

- The tank does not come preloaded with HE shells, this is a must.

- The tank needs a laser designator so the AI gunner can be manipulated from the commander seat similar to the rhino, you tell him to aim at the designator and he tracks the target with you.

- The tank is extremely noisy

It would be awesome if some of these improvements could be made, i know they are quite simple implementations. I love your work and would appreciate a more accurate representation to the powerhouse that the abrams is!!

Thank you for your consideration.
Revision 2019-09-07 04:53 by lparker
Description I have been using this tank out of a love for the Abrams tank, and seeing that it is one of the better tanks out there, this model that is currently in game is lacking many features that are needed to have a successful tank, not only in pvp but also pve with ai as crew members.The description that is on the website is very far from how it actually behaves.

-The tank is extremely weak, It can only take one shot as opposed to the Bradley being able to withstand multiple shots without taking damage.
 
The biggest problem,

-The commander seat is very difficult, there is no way of knowing the tanks orientation in leu of the camera, or any sort of critical data including distance, heading, and the gunners aim point- this is actually a real world thing, not only can you see where the gunner is aiming from the commander seat, you can also press a button and the camera automatically locks on to where he is aiming without the commander having to orient manually. Also you can not see anything when turned out because of the nature of Arma 3's engine, the turrets get in the way of being able to see behind and would be more practical to include a 360 degree remote operated turret like the non TUSK variant.

- The TUSK II does not seem to work, it seems as if the tank has very little protection or armor.

- The tank does not come preloaded with HE shells, this is a must.

- The tank needs a laser designator so the AI gunner can be manipulated from the commander seat similar to the rhino, you tell him to aim at the designator and he tracks the target with you.

- The tank is extremely noisy

One other problem,
When the tank is manned by AI, they use the .50 cal on other tanks instead of their main cannon.

It would be awesome if some of these improvements could be made, i know they are quite simple implementations. I love your work and would appreciate a more accurate representation to the powerhouse that the abrams is!!

Thank you for your consideration.


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