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View Revisions: Issue #3529 | [ Back to Issue ] | ||
Summary | 0003529: helicopter armaments selected via Dynamic Weapon Loadout need control attribution tweak | ||
Revision | 2017-10-01 11:02 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i tried to add 16 hellfires (whatever variant). the missile correctly appear outside the helicopter, i' using the helicpter as gunner, the weapon cycle selection is bugged. I could only see 8 missiles available (whatever the hellfire version I select). the other 8 are unavailable and the AI seems to have control on them. DAGR guided rockets : the AI pilot wrongly has control on half of these guided rockets, the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot fire them if we enable the laser designator which is very confusing. |
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Revision | 2017-10-01 11:02 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i tried to add 16 hellfires (whatever variant). the missile correctly appear outside the helicopter, i'm using the helicpter as gunner. the weapon cycle selection is bugged. I could only see 8 missiles available (whatever the hellfire version I select). the other 8 are unavailable and the AI seems to have control on them. DAGR guided rockets : the AI pilot wrongly has control on half of these guided rockets, the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot fire them if we enable the laser designator which is very confusing. |
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Revision | 2017-10-01 11:03 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i tried to add 16 hellfires (whatever variant). the missile correctly appear outside the helicopter, i'm using the helicpter as gunner. the weapon cycle selection is bugged. I could only see 8 missiles available (whatever the hellfire version I select). the other 8 are unavailable and the AI seems to have control on them. DAGR guided rockets : the AI pilot wrongly has control on half of these guided rockets, the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot them randomly if we enable the laser designator which is very confusing. |
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Revision | 2017-10-01 11:05 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i'm using the helicopter as gunner. i added 16 hellfires (whatever variant). the missile correctly appear outside the helicopter but the gunner weapon cycle selection is bugged. I could only see 8 missiles available. the other 8 are unavailables and the AI seems to have control on them. DAGR guided rockets : same kind of bug : the AI pilot wrongly has control on half of these guided rockets, while the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot them randomly if we enable the laser designator which is very confusing. |
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Revision | 2017-10-01 11:09 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i'm using the helicopter as gunner. i added 16 hellfires (whatever variant). the missile correctly appear outside the helicopter but the gunner weapon cycle selection is bugged. I could only see 8 missiles available. the other 8 are unavailables and the AI seems to have control on them. it seems the gunner only has control on the missiles types placed on the two inner hardpoints. (!) DAGR guided rockets : same kind of bug : the AI pilot wrongly has control on half of these guided rockets, while the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot them randomly if we enable the laser designator which is very confusing. |
||
Revision | 2017-10-01 11:10 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i'm using the helicopter as gunner. i added 16 hellfires (whatever variant). the missile correctly appear outside the helicopter but the gunner weapon cycle selection is bugged. I could only see 8 missiles available. the other 8 are unavailables and the AI seems to have control on them. it seems the gunner only has control on the missiles types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the AI. DAGR guided rockets : same kind of bug : the AI pilot wrongly has control on half of these guided rockets, while the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot them randomly if we enable the laser designator which is very confusing. |
||
Revision | 2017-10-01 11:11 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i'm using the helicopter as gunner. i added 16 hellfires (whatever variant). the missile correctly appear outside the helicopter but the gunner weapon cycle selection is bugged. I could only see 8 missiles available. the other 8 are unavailables and the AI seems to have control on them. it seems the gunner only has control on the missiles types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the AI. DAGR guided rockets : same kind of bug : the AI pilot wrongly has control on half of these guided rockets, while the gunner should be the only crew to be able to use them, since it's a guided ammunition. currently the AI pilot shot them randomly if we enable the laser designator which is very confusing. |
||
Revision | 2017-10-01 11:13 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire bugged weapon cycle : i'm using the helicopter as gunner. i added 16 hellfires (whatever variant). the missile correctly appear outside the helicopter but the gunner weapon cycle selection is bugged. I could only see 8 missiles available. the other 8 are unavailables and the AI seems to have control on them. it seems the gunner only has control on the missiles types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the AI. DAGR guided rockets : DAGR selected on the the 4 hardpoints. same kind of bug : the AI pilot wrongly has control on half of these guided rockets. the gunner should be the only person to be able to use them, since it's a guided ammunition. currently the AI pilot shot them randomly if we enable the laser designator which is very unpractical and an ammo wasting. |
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Revision | 2017-10-01 11:16 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire/DAGR bugged weapon cycle : it seems the gunner only has control on the missiles/DAGR types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the pilot. all the guided missiles/rockets should only be controllable by the gunner. |
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Revision | 2017-10-01 11:02 by cych | ||
Steps To Reproduce | spawn a AH64D in mission editor, customize the loadout, select 16 hellfires missiles (whatever variant). your weapon cycle doesn't match. missiles count are uncorrect. | ||
Revision | 2017-10-01 11:16 by cych | ||
Steps To Reproduce | spawn a AH64D in mission editor, customize the loadout, select 16 hellfires missiles (whatever variant). your only have control on weapons attached on the inner hardpoints | ||
Revision | 2017-10-01 11:17 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire/DAGR bugged weapon cycle : it seems the gunner only has control on the missiles/DAGR types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the pilot. all the guided missiles/rockets should only be controllable by the gunner. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
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Revision | 2017-10-01 11:18 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. hellfire/DAGR bugged weapon cycle : it seems the gunner only has control on the missiles/DAGR types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the pilot. all the guided missiles/rockets should ONLY be controllable by the gunner. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
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Revision | 2017-10-01 11:02 by cych | ||
Additional Information | tested without ACE 3 mod | ||
Revision | 2017-10-01 11:19 by cych | ||
Additional Information | tested without ACE 3 mod to avoid any conflict | ||
Revision | 2017-10-01 11:20 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. the weapon are correctly added outside the helicopter but : it seems the gunner only has control on the missiles/DAGR types placed on the two inner hardpoints. (!) the outer hardpoints are controlled by the pilot. all the guided missiles/rockets should ONLY be controllable by the gunner. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
||
Revision | 2017-10-01 11:20 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. the weapon are correctly added outside the helicopter but : it seems the gunner only has control on the missiles/DAGR placed on the two inner hardpoints. the outter hardpoints are controlled by the pilot. all the guided missiles/rockets should ONLY be controllable by the gunner. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
||
Revision | 2017-10-01 11:24 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. the weapon are correctly added outside the helicopter but : it seems the gunner only has control on the missiles/DAGR placed on the two inner hardpoints. the outter hardpoints are controlled by the pilot. all the hardpoints loaded with guided misisles/dagr should be controllable by the gunner as a priority. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
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Revision | 2017-10-01 11:25 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. the weapon are correctly added outside the helicopter but : it seems the gunner only has control on the missiles/DAGR placed on the two inner hardpoints. the outter hardpoints are controlled by the pilot. all the hardpoints loaded with guided misisles/dagr should be controlled by the gunner exclusively. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
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Revision | 2017-10-01 11:44 by cych | ||
Description | I tested the dynamic weapon loadout on the AH64 Apache. the weapon are correctly added outside the helicopter but : it seems the gunner only has control on the missiles/DAGR placed on the two inner hardpoints. the outter hardpoints are controlled by the pilot. all the hardpoints loaded with guided missiles/dagr should be controlled by the gunner exclusively. for unguided rockets (hydra, 57mm...etc) it should be the pilot only. |
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Revision | 2017-10-01 11:47 by cych | ||
Steps To Reproduce | spawn a AH64D in mission editor, customize the loadout, select 16 hellfires missiles (whatever variant). as gunner you only have control on weapons attached on the inner hardpoints |
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