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View Revisions: Issue #3310 | [ Back to Issue ] | ||
Summary | 0003310: Tochka (9P128-1M) "rhs_9K79_B" | IGNORE DUPLICATE REPORT > ISSUE FIXED in 0.4.3 | ||
Revision | 2017-05-18 07:03 by danjoo | ||
Description | There is a sound bug with the Tochka (9P128-1M). When the object is set to deployed either through the tick box in the eden editor, or by [this, true] call rhs_fnc_ss21_deploy; in the objects init, the sound can be heard by the zues/editor no matter where the camera is on the map. This can be annoying when editing a mission, as well as curating a mission as zeus. |
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Revision | 2017-05-18 07:07 by danjoo | ||
Description | *************************IGNORE DUPLICATE REPORT > ISSUE FIXED in 0.4.3 | ||
Revision | 2017-05-18 07:03 by danjoo | ||
Steps To Reproduce | A** Place Tochka (9P128-1M) in the editor. Add [this, true] call rhs_fnc_ss21_deploy; to object init Add playable Zeus slot. Test B** Place Tochka (9P128-1M) in the editor. Check the box in the eden editor for the object that states 'Deploy Tochka' located under 'Object Specific - Object: 9P129-1M (9M79B) |
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Revision | 2017-05-18 07:07 by danjoo | ||
Steps To Reproduce | *************************IGNORE DUPLICATE REPORT > ISSUE FIXED in 0.4.3 | ||
Revision | 2017-05-18 07:03 by danjoo | ||
Additional Information | This has been around before 1.70 was released. I only noticed it at about 1.68 when I used the vehicle in a mission. Recently I have used this vehicle in a clan co-op and the issue still persists. Issue occurs even when the mod is loaded by iteslf or with other mods |
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Revision | 2017-05-18 07:07 by danjoo | ||
Additional Information | *************************IGNORE DUPLICATE REPORT > ISSUE FIXED in 0.4.3 |
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