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IDProjectCategoryView StatusDate SubmittedLast Update
0000616AFRF[All Projects] Generalpublic2015-05-09 18:162015-05-14 18:26
ReporterBad Tankman 
Assigned ToSoul_Assassin 
PriorityhighSeveritytweakReproducibilityalways
StatusresolvedResolutionfixed 
PlatformPCOSWin 7OS Version64 bits
Product Version0.3.7 
Target Version0.3.8Fixed in Version0.3.8 
Summary0000616: T-XX problems
DescriptionHi, i was playing your mod for the first time week ago, and i think i found and tested all content with good resoult - you did great and hard work. As a ex tank crew i spotted some bad behavior on Russian tanks.

First of all turrets are rotating way too slow. It should be 2 x faster on T-80 family, and 1.5 x faster in T-72 case. If you dont believe me, you can watch tan biathlon or some war videos (from Siria for example) for great reference about turret speed on T-72 - it moves very fast.

And next is mobility - T-72 turning while moving is too hard. T-72 is driving like tracked truck, but turning more sensitive (again you can look at Siria videos).

3rd is realoading sound on all Russian tanks. I dont know what is this sound, but i'm sure it isnt reaload sound.

4th is FCS which calculate totally wrong data in HEAT, HE-FRAG Case. BTW there is no quick way to dump calculation and zero gun to 0. (very usefull option if player was using FCS, then he giving control to AI- AI is shoting too high, above target)

5th and last is texture bug on T-72 B3 on right side skirt (front part, before ERA screen)

THATS all what i found. You made great work, you know right?
Steps To ReproduceDrive Russian tanks, rotate its turrets.
Additional InformationI'm playing on 1.44 version, but its not listed here.
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.44
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0001356)
Bad Tankman (viewer)
2015-05-09 18:26

Here is video what i was talking about :
https://www.youtube.com/watch?v=BbHcA6mXX7o [^]
(0001360)
redux (reporter)
2015-05-10 10:51
edited on: 2015-05-10 10:52

В сети есть руководство ТО и ИЭ для этих танков там всё написано про скорости и размеры.

http://www.steelbeasts.com/Downloads/p13_sectionid/320/p13_currentpage/1/p13_pagesize/10/p13_searchby/title [^]

(0001361)
reyhard (administrator)
2015-05-10 12:51

"First of all turrets are rotating way too slow. It should be 2 x faster on T-80 family, and 1.5 x faster in T-72 case. If you dont believe me, you can watch tan biathlon or some war videos (from Siria for example) for great reference about turret speed on T-72 - it moves very fast."

redux posted good manual, from there, you can get information that turret traversee is correct because you have listed there 3 trav speeds - with stabilization, semi stabilisation & turned off stabilization. notice, that in arma you have full stabilization all the time so those time are not going to change.

16grad/s=22.5s for complete turret rotation - it's same value as in rhs.
(0001363)
Bad Tankman (viewer)
2015-05-11 13:32
edited on: 2015-05-11 15:15

So, what stabilisation is used on video then? T-72 havent chances against abrams now, beacuse abrams have full stabilisation and turret move very fast. As i sayed/writed i am ex-tank crew. I served on Leo2A4, but on training ground (Polygon) i watched PT-91 and T-72 and their turrets was moving faster than in rhs. They were looked like stabilisation was ON - turret was aiming at the target on the move. Is this docments from some game (i'm not in games topic so much, and i dont have account there to read this file)? If you wanna let T-72B as it is, at least change it in B3 please. It way underpowered now.

Look here :
https://www.youtube.com/watch?v=qG6s1TWyeX8#t=739 [^]

And here :
https://www.youtube.com/watch?v=sgeEWSY1VmI [^]

On 2nd video you can see stabilisation is turned ON

I also found this in English:
http://forums.bistudio.com/showthread.php?62840-Main-Battle-Tank-Gun-Ballistics-FCS-etc/page4 [^]

In other hand (now i know that Steel Beasts its a GAME) there is written about M! variant, not B. Videos talks from themselves gentelmens
http://www.steelbeasts.com/sbwiki/index.php/T-72M1 [^]

Maybe i went too far writing 2 x on T-80, but it "should" be tweaked as well. At least 1.5 x

(0001365)
redux (reporter)
2015-05-11 17:01
edited on: 2015-05-11 20:01

it looks like not regulated a cannon:
https://youtu.be/zwIqZfKajt8?t=26m44s [^]
On the guns the big overrun of the rotation during a stop the cannon, while quickly corrected in real life by an electronic mechanisms. If it is a correction for a moving aim, then it need add from pressing the button "T".

(0001367)
reyhard (administrator)
2015-05-12 12:36

'Leo2A4, but on training ground (Polygon) i watched PT-91 and T-72 and their turrets was moving faster than in rhs. They were looked like stabilisation was ON - turret was aiming at the target on the move.'

I highly doubt they did 90 degree turn while on move so it's rather unlikely you could get proper view on that.

https://www.youtube.com/watch?v=E2CGyNHPWHM&hd=1 [^] + here it takes around 19 seconds to completely rotate turret. as I said, current values is compromise between stabilized speed & non stabilized one

http://reyhard.armacenter.pl/arma3/t72b_manual.rar [^] page 19
(0001369)
Bad Tankman (viewer)
2015-05-13 14:22

I didnt writed they did 90 degree, but please try to turn it while move, and you will get my point. I know its about physx often changes, but it needs a little tweak.

And FCS is calculating wrong about HE and HEAT rounds. APFSDS are ok. I can click "T" by houndrets of times, and it will be still shoting above and little right next to target.
(0001378)
Soul_Assassin (administrator)
2015-05-14 18:26

issue 3 and 5 are fixed, the rest in progress. Please refrain from making one bug report for multiple issue in the future.

- Issue History
Date Modified Username Field Change
2015-05-09 18:16 Bad Tankman New Issue
2015-05-09 18:26 Bad Tankman Note Added: 0001356
2015-05-10 10:51 redux Note Added: 0001360
2015-05-10 10:52 redux Note Edited: 0001360 View Revisions
2015-05-10 12:05 MistyRonin Arma 3 version 1.42 => 1.44
2015-05-10 12:51 reyhard Note Added: 0001361
2015-05-11 13:32 Bad Tankman Note Added: 0001363
2015-05-11 13:32 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 13:35 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 13:44 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 14:37 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 14:53 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 15:07 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 15:15 Bad Tankman Note Edited: 0001363 View Revisions
2015-05-11 17:01 redux Note Added: 0001365
2015-05-11 19:28 redux Note Edited: 0001365 View Revisions
2015-05-11 19:37 redux Note Edited: 0001365 View Revisions
2015-05-11 19:55 redux Note Edited: 0001365 View Revisions
2015-05-11 20:01 redux Note Edited: 0001365 View Revisions
2015-05-11 20:01 redux Note Edited: 0001365 View Revisions
2015-05-12 12:36 reyhard Note Added: 0001367
2015-05-13 14:22 Bad Tankman Note Added: 0001369
2015-05-14 18:26 Soul_Assassin Note Added: 0001378
2015-05-14 18:26 Soul_Assassin Status new => resolved
2015-05-14 18:26 Soul_Assassin Resolution open => fixed
2015-05-14 18:26 Soul_Assassin Assigned To => Soul_Assassin
2015-05-14 18:26 Soul_Assassin Fixed in Version => 0.3.8
2015-05-14 18:26 Soul_Assassin Target Version => 0.3.8


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