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0000616AFRF[All Projects] Generalpublic2015-05-09 18:162015-05-14 18:26
Bad Tankman 
Soul_Assassin 
hightweakalways
resolvedfixed 
PCWin 764 bits
0.3.7 
0.3.80.3.8 
No
1.44
No
0000616: T-XX problems
Hi, i was playing your mod for the first time week ago, and i think i found and tested all content with good resoult - you did great and hard work. As a ex tank crew i spotted some bad behavior on Russian tanks.

First of all turrets are rotating way too slow. It should be 2 x faster on T-80 family, and 1.5 x faster in T-72 case. If you dont believe me, you can watch tan biathlon or some war videos (from Siria for example) for great reference about turret speed on T-72 - it moves very fast.

And next is mobility - T-72 turning while moving is too hard. T-72 is driving like tracked truck, but turning more sensitive (again you can look at Siria videos).

3rd is realoading sound on all Russian tanks. I dont know what is this sound, but i'm sure it isnt reaload sound.

4th is FCS which calculate totally wrong data in HEAT, HE-FRAG Case. BTW there is no quick way to dump calculation and zero gun to 0. (very usefull option if player was using FCS, then he giving control to AI- AI is shoting too high, above target)

5th and last is texture bug on T-72 B3 on right side skirt (front part, before ERA screen)

THATS all what i found. You made great work, you know right?
Drive Russian tanks, rotate its turrets.
I'm playing on 1.44 version, but its not listed here.
No tags attached.
Issue History
2015-05-09 18:16Bad TankmanNew Issue
2015-05-09 18:26Bad TankmanNote Added: 0001356
2015-05-10 10:51reduxNote Added: 0001360
2015-05-10 10:52reduxNote Edited: 0001360bug_revision_view_page.php?bugnote_id=1360#r669
2015-05-10 12:05MistyRoninArma 3 version1.42 => 1.44
2015-05-10 12:51reyhardNote Added: 0001361
2015-05-11 13:32Bad TankmanNote Added: 0001363
2015-05-11 13:32Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r671
2015-05-11 13:35Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r672
2015-05-11 13:44Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r673
2015-05-11 14:37Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r674
2015-05-11 14:53Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r675
2015-05-11 15:07Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r676
2015-05-11 15:15Bad TankmanNote Edited: 0001363bug_revision_view_page.php?bugnote_id=1363#r677
2015-05-11 17:01reduxNote Added: 0001365
2015-05-11 19:28reduxNote Edited: 0001365bug_revision_view_page.php?bugnote_id=1365#r684
2015-05-11 19:37reduxNote Edited: 0001365bug_revision_view_page.php?bugnote_id=1365#r685
2015-05-11 19:55reduxNote Edited: 0001365bug_revision_view_page.php?bugnote_id=1365#r686
2015-05-11 20:01reduxNote Edited: 0001365bug_revision_view_page.php?bugnote_id=1365#r687
2015-05-11 20:01reduxNote Edited: 0001365bug_revision_view_page.php?bugnote_id=1365#r688
2015-05-12 12:36reyhardNote Added: 0001367
2015-05-13 14:22Bad TankmanNote Added: 0001369
2015-05-14 18:26Soul_AssassinNote Added: 0001378
2015-05-14 18:26Soul_AssassinStatusnew => resolved
2015-05-14 18:26Soul_AssassinResolutionopen => fixed
2015-05-14 18:26Soul_AssassinAssigned To => Soul_Assassin
2015-05-14 18:26Soul_AssassinFixed in Version => 0.3.8
2015-05-14 18:26Soul_AssassinTarget Version => 0.3.8

Notes
(0001356)
Bad Tankman   
2015-05-09 18:26   
Here is video what i was talking about :
https://www.youtube.com/watch?v=BbHcA6mXX7o [^]
(0001360)
redux   
2015-05-10 10:51   
(edited on: 2015-05-10 10:52)
В сети есть руководство ТО и ИЭ для этих танков там всё написано про скорости и размеры.

http://www.steelbeasts.com/Downloads/p13_sectionid/320/p13_currentpage/1/p13_pagesize/10/p13_searchby/title [^]

(0001361)
reyhard   
2015-05-10 12:51   
"First of all turrets are rotating way too slow. It should be 2 x faster on T-80 family, and 1.5 x faster in T-72 case. If you dont believe me, you can watch tan biathlon or some war videos (from Siria for example) for great reference about turret speed on T-72 - it moves very fast."

redux posted good manual, from there, you can get information that turret traversee is correct because you have listed there 3 trav speeds - with stabilization, semi stabilisation & turned off stabilization. notice, that in arma you have full stabilization all the time so those time are not going to change.

16grad/s=22.5s for complete turret rotation - it's same value as in rhs.
(0001363)
Bad Tankman   
2015-05-11 13:32   
(edited on: 2015-05-11 15:15)
So, what stabilisation is used on video then? T-72 havent chances against abrams now, beacuse abrams have full stabilisation and turret move very fast. As i sayed/writed i am ex-tank crew. I served on Leo2A4, but on training ground (Polygon) i watched PT-91 and T-72 and their turrets was moving faster than in rhs. They were looked like stabilisation was ON - turret was aiming at the target on the move. Is this docments from some game (i'm not in games topic so much, and i dont have account there to read this file)? If you wanna let T-72B as it is, at least change it in B3 please. It way underpowered now.

Look here :
https://www.youtube.com/watch?v=qG6s1TWyeX8#t=739 [^]

And here :
https://www.youtube.com/watch?v=sgeEWSY1VmI [^]

On 2nd video you can see stabilisation is turned ON

I also found this in English:
http://forums.bistudio.com/showthread.php?62840-Main-Battle-Tank-Gun-Ballistics-FCS-etc/page4 [^]

In other hand (now i know that Steel Beasts its a GAME) there is written about M! variant, not B. Videos talks from themselves gentelmens
http://www.steelbeasts.com/sbwiki/index.php/T-72M1 [^]

Maybe i went too far writing 2 x on T-80, but it "should" be tweaked as well. At least 1.5 x

(0001365)
redux   
2015-05-11 17:01   
(edited on: 2015-05-11 20:01)
it looks like not regulated a cannon:
https://youtu.be/zwIqZfKajt8?t=26m44s [^]
On the guns the big overrun of the rotation during a stop the cannon, while quickly corrected in real life by an electronic mechanisms. If it is a correction for a moving aim, then it need add from pressing the button "T".

(0001367)
reyhard   
2015-05-12 12:36   
'Leo2A4, but on training ground (Polygon) i watched PT-91 and T-72 and their turrets was moving faster than in rhs. They were looked like stabilisation was ON - turret was aiming at the target on the move.'

I highly doubt they did 90 degree turn while on move so it's rather unlikely you could get proper view on that.

https://www.youtube.com/watch?v=E2CGyNHPWHM&hd=1 [^] + here it takes around 19 seconds to completely rotate turret. as I said, current values is compromise between stabilized speed & non stabilized one

http://reyhard.armacenter.pl/arma3/t72b_manual.rar [^] page 19
(0001369)
Bad Tankman   
2015-05-13 14:22   
I didnt writed they did 90 degree, but please try to turn it while move, and you will get my point. I know its about physx often changes, but it needs a little tweak.

And FCS is calculating wrong about HE and HEAT rounds. APFSDS are ok. I can click "T" by houndrets of times, and it will be still shoting above and little right next to target.
(0001378)
Soul_Assassin   
2015-05-14 18:26   
issue 3 and 5 are fixed, the rest in progress. Please refrain from making one bug report for multiple issue in the future.