RHS Feedback

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0005685USAFGeneralpublic2020-05-13 22:132020-05-14 14:40
ReporterMr Mack 
Assigned Toreyhard 
PrioritynoneSeveritymajorReproducibilityhave not tried
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.5.2 
Summary0005685: AI TOW units don't shoot targets in non heat
DescriptionAI TOW units(ranging from M41A4 to Bradley) denied to shoot a target even their engines or cannons are not heat up

The TOW is wire and it's not fire-forgot weapons
Steps To ReproducePlace down any map
Place down a Tank and make sure set fuel and Ammunition to 0
Place all from small M41A4 to Bradley
Play
Watch AI they don't shoot their TOW at target even they not heat up
Video:
https://youtu.be/g1Mo7ai7kes [^]
Additional InformationIf you shoot or turn on the engines they work fine only they can't not shoot if they are non heat up or shoot their cannons

Russia 9P148 works fine in both non heat and heat targets since it's also a wire anti-tank missiles like american counterpart
TagsNo tags attached.
Is it a wish/request?No
RHS versionStable
Arma 3 version1.96
Did you used any other mod when the error occurred?No
Which mods?All RHS including RHS map
Attached Files

- Relationships

-  Notes
(0010684)
reyhard (administrator)
2020-05-14 14:40

well, seems there is no way around it and USAF AI will use same targeting hack as AFRF missiles. That means, missile will follow target even after gunner is dead. Vanilla manual guidance seems to be quite broken for AI

- Issue History
Date Modified Username Field Change
2020-05-13 22:13 Mr Mack New Issue
2020-05-13 22:16 Mr Mack Which mods? => All RHS including RHS map
2020-05-14 14:40 reyhard Note Added: 0010684
2020-05-14 14:40 reyhard Status new => resolved
2020-05-14 14:40 reyhard Fixed in Version => 0.5.2
2020-05-14 14:40 reyhard Resolution open => fixed
2020-05-14 14:40 reyhard Assigned To => reyhard


Copyright © 2000 - 2020 MantisBT Team
Powered by Mantis Bugtracker