RHS Feedback

View Issue Details Jump to Notes ] Issue History ] Print ]
IDProjectCategoryView StatusDate SubmittedLast Update
0004964USAF[All Projects] Generalpublic2019-04-18 14:182019-04-18 21:03
Reporter7ftnick 
Assigned Toda12thMonkey 
PrioritynoneSeverityfeatureReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004964: M821 mortar round hiddden selections
DescriptionThere is a model of a an M821 mortar round ingame, classname rhs_moratr_M821_inv .
It has 4 additional charges (yellow horseshoes) on it.
Perhaps it is possible to configure hidden selection to be able to hide every one of these charges ? It would be very helpful.
TagsNo tags attached.
Is it a wish/request?No
RHS versionStable
Arma 3 version1.90
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0009303)
da12thMonkey (administrator)
2019-04-18 15:09
edited on: 2019-04-18 15:10

Each hiddenSelection adds an extra draw call to the model, so it would be wildly inefficient to do it this way when the charges are on the same larger texture and materials panel as the whole round.
It's possible we might see if it can be animated, but hiddenSelections are pretty much out of the question.

(0009313)
7ftnick (reporter)
2019-04-18 21:03

Maybe just 4 different textures, where the Yellow charge portion is alpha ? This way whole thing can be retextured on the fly with the corresponding texture for 0,1,2,3,4, charges ?

- Issue History
Date Modified Username Field Change
2019-04-18 14:18 7ftnick New Issue
2019-04-18 15:09 da12thMonkey Note Added: 0009303
2019-04-18 15:09 da12thMonkey Assigned To => da12thMonkey
2019-04-18 15:09 da12thMonkey Status new => feedback
2019-04-18 15:10 da12thMonkey Note Edited: 0009303 View Revisions
2019-04-18 21:03 7ftnick Note Added: 0009313
2019-04-18 21:03 7ftnick Status feedback => new


Copyright © 2000 - 2019 MantisBT Team
Powered by Mantis Bugtracker