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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000461||AFRF||[All Projects] General||public||2015-03-31 12:50||2015-04-18 14:37|
|Target Version||0.3.7||Fixed in Version||0.3.7|
|Summary||0000461: SF3P-556-1 flash suppressor has dodgy LODs|
|Description||Please see the attached picture - it would appear that:|
1) one LOD is not textured correctly and appears totally white.
2) another LOD is not textured correctly and is missing the correct selection, causing it to deform like a champ.
|Steps To Reproduce||1. Fire up the editor.|
2. Throw down some MARSOC mans (who have that particular suppressor as default).
3. Walk backwards and watch their flash suppressors move through the dodgy LODs.
|Additional Information||Congrats again on the win!|
|Tags||No tags attached.|
|Is it a wish/request?||No|
|Arma 3 version||1.40|
|Did you used any other mod when the error occurred?||No|
|Attached Files|| LOD errors.jpg [^] (95,810 bytes) 2015-03-31 12:50
On further examination, this bug might have more to it than I've posted above.
I can always get it to reproduce by putting a MARSOC MSO team down, but I can't make it recur regularly in any other way.
I wonder if it maybe is something with the specific weapon (M4A1 Block II KAC/AFG). I'll take another look.
|EDIT - nah, it's definitely the SF3P-556.|
0.36 is working in devbranch/rc
anyway, lods were added so even if bis didn't really fixed it, that problem should be history.
|2015-03-31 12:50||CameronMcDonald||New Issue|
|2015-03-31 12:50||CameronMcDonald||File Added: LOD errors.jpg|
|2015-03-31 13:02||CameronMcDonald||Note Added: 0001072|
|2015-03-31 13:04||CameronMcDonald||Note Added: 0001073|
|2015-03-31 13:49||reyhard||Note Added: 0001074|
|2015-03-31 13:49||reyhard||Status||new => resolved|
|2015-03-31 13:49||reyhard||Fixed in Version||=> 0.3.7|
|2015-03-31 13:49||reyhard||Resolution||open => fixed|
|2015-03-31 13:49||reyhard||Assigned To||=> reyhard|
|2015-04-18 14:37||MistyRonin||Target Version||=> 0.3.7|
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