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0000461AFRF[All Projects] Generalpublic2015-03-31 12:502015-04-18 14:37
CameronMcDonald 
reyhard 
normalminoralways
resolvedfixed 
0.3.6 
0.3.70.3.7 
No
1.40
No
0000461: SF3P-556-1 flash suppressor has dodgy LODs
Please see the attached picture - it would appear that:

1) one LOD is not textured correctly and appears totally white.
2) another LOD is not textured correctly and is missing the correct selection, causing it to deform like a champ.
1. Fire up the editor.
2. Throw down some MARSOC mans (who have that particular suppressor as default).
3. Walk backwards and watch their flash suppressors move through the dodgy LODs.
Congrats again on the win!
No tags attached.
jpg LOD errors.jpg (95,810) 2015-03-31 12:50
http://feedback.rhsmods.org/file_download.php?file_id=190&type=bug
jpg
Issue History
2015-03-31 12:50CameronMcDonaldNew Issue
2015-03-31 12:50CameronMcDonaldFile Added: LOD errors.jpg
2015-03-31 13:02CameronMcDonaldNote Added: 0001072
2015-03-31 13:04CameronMcDonaldNote Added: 0001073
2015-03-31 13:49reyhardNote Added: 0001074
2015-03-31 13:49reyhardStatusnew => resolved
2015-03-31 13:49reyhardFixed in Version => 0.3.7
2015-03-31 13:49reyhardResolutionopen => fixed
2015-03-31 13:49reyhardAssigned To => reyhard
2015-04-18 14:37MistyRoninTarget Version => 0.3.7

Notes
(0001072)
CameronMcDonald   
2015-03-31 13:02   
On further examination, this bug might have more to it than I've posted above.

I can always get it to reproduce by putting a MARSOC MSO team down, but I can't make it recur regularly in any other way.

I wonder if it maybe is something with the specific weapon (M4A1 Block II KAC/AFG). I'll take another look.
(0001073)
CameronMcDonald   
2015-03-31 13:04   
EDIT - nah, it's definitely the SF3P-556.
(0001074)
reyhard   
2015-03-31 13:49   
http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2893562&viewfull=1#post2893562 [^]

0.36 is working in devbranch/rc

anyway, lods were added so even if bis didn't really fixed it, that problem should be history.