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IDProjectCategoryView StatusDate SubmittedLast Update
0004510AFRF[All Projects] Generalpublic2018-08-26 11:382018-08-28 11:16
Reporter7ftnick 
Assigned Toreyhard 
PrioritynoneSeveritytweakReproducibilityhave not tried
StatusnewResolutionreopened 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0004510: AI and FFAR behaviour
DescriptionIf AI is pilot and player is gunner, maybe it is possible to make him stop shooting FFAR, once you fire ATGM and resume once ATGM hits target ? This FFAR salvo causes alot of shake and smoke around the target so you are unable to sucessfuly guide ATGM until pilot wastes all of his FFAR.
TagsNo tags attached.
Is it a wish/request?No
RHS version
Arma 3 version1.84
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
(0008375)
reyhard (administrator)
2018-08-26 11:55

There are no such parameters in game so it's unlikely something like that would be added anytime soon
(0008411)
7ftnick (reporter)
2018-08-28 11:16

Look, I wrote a workaround.

Its in the mission, inside a trigger.
Mods used only 4 RHS.

https://www.sendspace.com/file/of9xrq [^]

The principal is:

RHS helicopters have a weapon that is called DIRCM of some sort.
So as soon as I fire atgm, vehicle starts spam firing DIRCM for every half a second using BIS_fnc_fire, this stops the pilot from firing FFAR.
Then once ATGM missile is destroyed DIRCM spam stops and pilot resumes firing FFAR.
Is this good workaround or no ?

- Issue History
Date Modified Username Field Change
2018-08-26 11:38 7ftnick New Issue
2018-08-26 11:55 reyhard Note Added: 0008375
2018-08-26 11:55 reyhard Status new => closed
2018-08-26 11:55 reyhard Assigned To => reyhard
2018-08-26 11:55 reyhard Resolution open => not fixable
2018-08-27 10:34 7ftnick Note Added: 0008390
2018-08-28 11:09 7ftnick Note Deleted: 0008390
2018-08-28 11:16 7ftnick Note Added: 0008411
2018-08-28 11:16 7ftnick Status closed => new
2018-08-28 11:16 7ftnick Resolution not fixable => reopened


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