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0004510AFRF[All Projects] Generalpublic2018-08-26 11:382018-08-28 11:16
7ftnick 
reyhard 
nonetweakhave not tried
newreopened 
 
 
No
1.84
No
0004510: AI and FFAR behaviour
If AI is pilot and player is gunner, maybe it is possible to make him stop shooting FFAR, once you fire ATGM and resume once ATGM hits target ? This FFAR salvo causes alot of shake and smoke around the target so you are unable to sucessfuly guide ATGM until pilot wastes all of his FFAR.
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Issue History
2018-08-26 11:387ftnickNew Issue
2018-08-26 11:55reyhardNote Added: 0008375
2018-08-26 11:55reyhardStatusnew => closed
2018-08-26 11:55reyhardAssigned To => reyhard
2018-08-26 11:55reyhardResolutionopen => not fixable
2018-08-27 10:347ftnickNote Added: 0008390
2018-08-28 11:097ftnickNote Deleted: 0008390
2018-08-28 11:167ftnickNote Added: 0008411
2018-08-28 11:167ftnickStatusclosed => new
2018-08-28 11:167ftnickResolutionnot fixable => reopened

Notes
(0008375)
reyhard   
2018-08-26 11:55   
There are no such parameters in game so it's unlikely something like that would be added anytime soon
(0008411)
7ftnick   
2018-08-28 11:16   
Look, I wrote a workaround.

Its in the mission, inside a trigger.
Mods used only 4 RHS.

https://www.sendspace.com/file/of9xrq [^]

The principal is:

RHS helicopters have a weapon that is called DIRCM of some sort.
So as soon as I fire atgm, vehicle starts spam firing DIRCM for every half a second using BIS_fnc_fire, this stops the pilot from firing FFAR.
Then once ATGM missile is destroyed DIRCM spam stops and pilot resumes firing FFAR.
Is this good workaround or no ?