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IDProjectCategoryView StatusDate SubmittedLast Update
0003845AFRF[All Projects] Generalpublic2017-12-06 13:182018-08-12 07:32
Reporterredux 
Assigned To 
PrioritynoneSeverityfeatureReproducibilityalways
StatusnewResolutionopen 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version 
Summary0003845: Renaming MK 11 Mod 0 to MK 11 Mod 1.
DescriptionPlease rename the MK 11 Mod 0 to MK 11 Mod 1, because SR25 (MK 11 Mod 0) in the game it's a civil variant of the MK 11 Mod 1 rifle.

http://www.thefirearmblog.com/blog/2009/09/29/knights-armament-civilian-mk11-mod-1-sr-25/ [^]

https://4.bp.blogspot.com/-Q0im6QxLvg0/VyBXMv9JsQI/AAAAAAAAGSQ/bRisIPa37q0vrrOcywhUcP5pWXpcWDl9ACLcB/s1600/m110%2Bpdf.png [^]
TagsNo tags attached.
Is it a wish/request?Yes
Arma 3 version1.84
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

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-  Notes
(0007202)
lancecriminal86 (reporter)
2017-12-08 23:21

Some observations:

The SR25 has been used in many forms, from original SR25s in the 90s, later SR25s in the early GWOT (some purchased straight from Knight's) with smooth fiberglass handguards, as Mk11 Mod 0s, and Mk11 Mod 1s not to mention the current M110. Also there have been improvements to the M110 such as the M110K and M110K1 with a 16" barrel and carbine stock. It's not cut and dry that the SR25 nomenclature is civvie only, there have been actual SR25 marked rifles in similar configs as the Mk11 used.

Generally, Mk11 Mod 0 has the FF handguard with the collar near the receiver, the Mk11 Mod 1 has the URX quad rail similar to the M110. Same suppressor setup for both. Optics varied greatly by units, and often were swapped off of other sniper rifles or even personally purchased.

- Issue History
Date Modified Username Field Change
2017-12-06 13:18 redux New Issue
2017-12-08 23:21 lancecriminal86 Note Added: 0007202
2018-08-12 07:32 redux Arma 3 version 1.76 => 1.84


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