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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0003811||USAF||[All Projects] General||public||2017-11-21 06:26||2017-11-27 15:38|
|Target Version||Fixed in Version||0.4.5|
|Summary||0003811: texture error for mrzr|
|Description||I'm getting this error when loading into server: |
cannot load texture rhsus\addons\rhsuf_mrzr\data\blue_tan_mud_pnt1.co.paa
|Steps To Reproduce||All players get error every time loading into server. Server will load, but is annoying.|
|Additional Information||Hosted on Host Havoc. Using Mod Manager through Host Havoc. Confirmed that rhsus_mrzr pbo and bisign exists on server and is same as in Steam workshop folder.|
|Tags||No tags attached.|
|Is it a wish/request?||No|
|Arma 3 version||1.76|
|Did you used any other mod when the error occurred?||Yes|
Hmm, are you certain everyone is updated correctly? Can you provide a repro mission? Can you reproduce yourself in Eden? Maybe it is a mission problem?
This has a lot of mistakes:
edited on: 2017-11-21 20:28
I am using Host Havoc's Mod Manager, which updates through Steam. I have compared the RHSUF mrzr pbo in my Steam folder with the mrzr pbo on the server. They are the same. Is there any other way to compare? I am using Exile, Tanoa.
Please explain what you mean by "this has a lot of mistakes."
1. Are you 100% that everyone that plays on that server is updated correctly? If someone has an old version you can get an error like that.
2. Is the mission trying to set the texture in some way? Thats what i mean about just trying to put MRZRs in the EDEN editor and seeing if you get the error as well. If not, it can mean that in the mission maybe some script is trying to set the texture and uses the wrong path.
3. 'A lot of mistrakes':
that ^ is what the correct path looks like, now compare it to the one you posted. I do realize that you typed it, and it could have been just your own typos. But since you did not specify, I can also assume it was the actual error shown.
Found the problem. Was a typo in `hiddenSelectionsTextures` of rhsusf_mrzr4_w_mud
Selecting the muddy woodland texture though Virtual Garage/Vehicle Appearance editor worked because the paths were right in `class textureSources`. But the textures assigned to the hidden Zeus class for that vehicle appearence, were wrong.
|2017-11-21 06:26||Sazarac||New Issue|
|2017-11-21 07:25||Soul_Assassin||Note Added: 0007085|
|2017-11-21 07:25||Soul_Assassin||Assigned To||=> Soul_Assassin|
|2017-11-21 07:25||Soul_Assassin||Status||new => feedback|
|2017-11-21 20:25||Sazarac||Note Added: 0007091|
|2017-11-21 20:25||Sazarac||Status||feedback => new|
|2017-11-21 20:27||Sazarac||Note Edited: 0007091||View Revisions|
|2017-11-21 20:28||Sazarac||Note Edited: 0007091||View Revisions|
|2017-11-21 21:13||Soul_Assassin||Note Added: 0007093|
|2017-11-22 19:28||reyhard||Status||new => feedback|
|2017-11-27 15:38||da12thMonkey||Note Added: 0007136|
|2017-11-27 15:38||da12thMonkey||Status||feedback => resolved|
|2017-11-27 15:38||da12thMonkey||Fixed in Version||=> 0.4.5|
|2017-11-27 15:38||da12thMonkey||Resolution||open => fixed|
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