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IDProjectCategoryView StatusDate SubmittedLast Update
0000190AFRF[All Projects] Generalpublic2015-01-22 19:382017-06-05 19:39
Assigned Toreyhard 
PrioritynoneSeverityfeatureReproducibilityhave not tried
PlatformOSOS Version
Product Version0.3.5.1 
Target VersionFixed in Version 
Summary0000190: Привязать позицию или анимацию водителя к действию "Открыть люк" в БТР-70 и БТР-80
DescriptionЕсли привязать позицию или анимацию водителя к действию "Открыть люк" в БТР-70 и БТР-80, можно будет не использовать триплексы PIP - при закрытии люка водитель поднимется на уровень триплексов то-есть как бы "привстанет".
Additional InformationPIP триплексы плохо отображают картинку, это решение позволит избавится от PIP триплексов.
Также можно сделать и для БТР-60ПБ, тк сейчас открытие люка не дает никаких приемуществ.
TagsNo tags attached.
Is it a wish/request?Yes
Arma 3 version1.40
Did you used any other mod when the error occurred?No
Which mods?
Attached Files

- Relationships

-  Notes
reyhard (administrator)
2015-01-24 13:41

I still don't see problem there (beside PIP flickering)
vlad_8011 (viewer)
2015-01-24 16:53

I dont see too, only as reyhard writed, bad PIP flickering
Griggs (reporter)
2015-01-24 16:53
edited on: 2016-06-27 07:33

I think you could improve BIS BTR-60PB triplex feature for BTR-70 and BTR-80, for example animation of opening driver's hatch can be binded with driver sitting animation or his posing inside - so if hatch closed, driver will be beside triplex, but if hatch is opened, driver will get back to his normal position. I'm not sure bis will improve their PIP feature in a3, but this solution could help to avoid it.

reyhard (administrator)
2015-01-25 11:41

ok, now I get it. We don't have any animators available so don't expect it anytime soon but idea sounds nice
redux (reporter)
2016-06-24 17:01

PiP has a very low FPS and the resolution.
Chekist (reporter)
2016-06-24 22:23

Griggs (reporter)
2016-07-05 09:54

http://youtu.be/ljtWKqUty3A [^] 1:35 driver press "Open left windshield cover" and it changing his view, that's what I was talking about. Other features of this BRDM also nice, but not so neccesary as normal triplexes on BTRs
Griggs (reporter)
2017-06-04 00:41
edited on: 2017-06-04 00:42

BRDM-2 from VTN is got non-PIP triplexes, could you please make something like that for BTRs?

reyhard (administrator)
2017-06-05 11:48

@Griggs - it's rather unlikely to have non PiP triplexes in current model due to way it mesh was made.
Griggs (reporter)
2017-06-05 12:56

Well, that's really sucks that you can't apply that PiP triplexes are worthless - they are just useless, image has low quality and updates 1 time per 1 second, driver just gets absolete info from them.
And I know very many players who disable PiP due to perfomance issues.
So, yea, I think it will be really better if there will be some rough "holes" in model instead of shitty PiP monitors.
reyhard (administrator)
2017-06-05 17:46

as I said, rough holes are not any option anytime soon due to amount of work it would need
Griggs (reporter)
2017-06-05 19:39

oh, okay, just language barierrs I thnik. I thought you meant to say that making rough holes are unlikely at all.

- Issue History
Date Modified Username Field Change
2015-01-22 19:38 Griggs New Issue
2015-01-24 13:41 reyhard Note Added: 0000519
2015-01-24 16:53 vlad_8011 Note Added: 0000521
2015-01-24 16:53 Griggs Note Added: 0000522
2015-01-25 11:41 reyhard Note Added: 0000525
2015-01-25 11:41 reyhard Assigned To => reyhard
2015-01-25 11:41 reyhard Status new => acknowledged
2015-01-25 11:42 reyhard Priority normal => none
2015-02-27 22:49 Soul_Assassin Product Version =>
2015-02-27 22:49 Soul_Assassin Target Version => 0.4
2015-04-18 14:49 MistyRonin Is it a wish/request? => Yes
2015-04-18 14:49 MistyRonin Arma 3 version => 1.40
2015-04-18 14:49 MistyRonin Did you used any other mod when the error occurred? => No
2015-04-18 14:49 MistyRonin Status acknowledged => new
2015-12-07 13:03 Soul_Assassin Target Version 0.4 =>
2016-06-24 17:01 redux Note Added: 0004796
2016-06-24 22:23 Chekist Note Added: 0004800
2016-06-27 07:33 Griggs Note Edited: 0000522 View Revisions
2016-07-05 09:54 Griggs Note Added: 0004845
2017-06-04 00:41 Griggs Note Added: 0006269
2017-06-04 00:42 Griggs Note Edited: 0006269 View Revisions
2017-06-05 11:48 reyhard Note Added: 0006270
2017-06-05 12:56 Griggs Note Added: 0006271
2017-06-05 17:46 reyhard Note Added: 0006272
2017-06-05 19:39 Griggs Note Added: 0006276

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