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ID | Project | Category | View Status | Date Submitted | Last Update |
0000998 | USAF | [All Projects] General | public | 2015-09-06 19:58 | 2015-09-06 20:15 |
Reporter | Gameboi | ||||
Assigned To | MistyRonin | ||||
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | won't fix | ||
Platform | HAL 9000 | OS | Windows | OS Version | Windows 7 |
Product Version | |||||
Target Version | Fixed in Version | ||||
Is it a wish/request? | No | ||||
RHS version | |||||
Arma 3 version | 1.48 | ||||
Did you used any other mod when the error occurred? | No | ||||
Which mods? | A lot. | ||||
Summary | 0000998: command "side" returns "GUER" for indpenedents, but won't work with countSide | ||||
Description | The code: side (nearestObjects [Mk1,["Man"], 20] select 0); will return GUER if "Man" is an independent. But this code won't work: GUER countSide nearestObjects [Mk1,["Man"], 20]; Substituting GUER and the rest of the code will work again: (side (nearestObjects [Mk1,["Man"], 20] select 0)) countSide nearestObjects [Mk1,["Man"], 20]; Here's the kicker. Replace GUER with 'independent'. Then it will work: independent countSide nearestObjects [Mk1,["Man"], 20]; | ||||
Steps To Reproduce | Place an independent unit near a gun called "Mk1". Execute the lines above in the debug console. | ||||
Additional Information | |||||
Tags | No tags attached. | ||||
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Attached Files | |||||
Issue History | |||||
Date Modified | Username | Field | Change | ||
2015-09-06 19:58 | Gameboi | New Issue | |||
2015-09-06 20:15 | MistyRonin | Note Added: 0002115 | |||
2015-09-06 20:15 | MistyRonin | Status | new => closed | ||
2015-09-06 20:15 | MistyRonin | Assigned To | => MistyRonin | ||
2015-09-06 20:15 | MistyRonin | Resolution | open => won't fix |
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