RHS Feedback - AFRF |
View Issue Details |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0000997 | AFRF | [All Projects] General | public | 2015-09-06 19:21 | 2015-09-14 01:12 |
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Reporter | Gameboi | |
Assigned To | Soul_Assassin | |
Priority | normal | Severity | minor | Reproducibility | always |
Status | closed | Resolution | no change required | |
Platform | HAL 9000 | OS | Windows | OS Version | Windows 7 |
Product Version | | |
Target Version | | Fixed in Version | | |
Is it a wish/request? | Yes |
RHS version | |
Arma 3 version | 1.48 |
Did you used any other mod when the error occurred? | Yes |
Which mods? | CBA3, ASR_AI. speed of sound pure, MCC Sandbox, Blastcore Phoenix. |
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Summary | 0000997: rhs_g_Soldier_F base is missing. Can't use nearestObjects to find all Independents |
Description | Code like "nearestObjects [Gun1, ["I_Soldier_base_F"], 20]" would find all INDFOR. But what if I use RHS insurgents? Because this trick won't work if I use a "RHS_g_soldier_F". Does it have a base so I can easily find all insurgents near an object? Is there a workaround or did I miss something? |
Steps To Reproduce | Place various RHS_g_soldiers (!) on map and make an inventory with nearestOBjects. |
Additional Information | |
Tags | No tags attached. |
Relationships | |
Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2015-09-06 19:21 | Gameboi | New Issue | |
2015-09-06 19:33 | MistyRonin | Note Added: 0002109 | |
2015-09-06 19:34 | MistyRonin | Note Deleted: 0002109 | |
2015-09-06 19:52 | MistyRonin | Note Added: 0002110 | |
2015-09-06 19:53 | MistyRonin | Note Edited: 0002110 | bug_revision_view_page.php?bugnote_id=2110#r963 |
2015-09-06 19:59 | Gameboi | Note Added: 0002111 | |
2015-09-06 20:13 | MistyRonin | Note Added: 0002113 | |
2015-09-06 20:14 | MistyRonin | Note Edited: 0002113 | bug_revision_view_page.php?bugnote_id=2113#r965 |
2015-09-06 20:14 | Gameboi | Note Added: 0002114 | |
2015-09-06 20:24 | Bad Tankman | Note Added: 0002117 | |
2015-09-06 20:25 | Bad Tankman | Note Edited: 0002117 | bug_revision_view_page.php?bugnote_id=2117#r967 |
2015-09-09 18:06 | Gameboi | Note Added: 0002144 | |
2015-09-09 19:33 | Bad Tankman | Note Added: 0002145 | |
2015-09-09 21:54 | MistyRonin | Note Added: 0002147 | |
2015-09-14 01:12 | Soul_Assassin | Status | new => closed |
2015-09-14 01:12 | Soul_Assassin | Assigned To | => Soul_Assassin |
2015-09-14 01:12 | Soul_Assassin | Resolution | open => no change required |
2015-09-14 01:12 | Soul_Assassin | Project | USAF => AFRF |
Notes |
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(0002110)
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MistyRonin
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2015-09-06 19:52
(edited on: 2015-09-06 19:53) |
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Gameboi I'm afraid the insurgent faction is an unofficial part of the mod, hence it's not supported in this tracker.
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Who should I address then? I'm in the midst of building a mission involving insurgents lol. |
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(0002113)
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MistyRonin
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2015-09-06 20:13
(edited on: 2015-09-06 20:14) |
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I'm afraid to no one.
But try to use the I_Soldier_base_F, our CTI insurgents use the vanilla Independent FIA as base.
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Won't work :)
I'll switch to AAF. I have to move on. |
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(0002117)
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Bad Tankman
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2015-09-06 20:24
(edited on: 2015-09-06 20:25) |
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Or IoN PMC :) MistyRonin, why you wont tell him what great thing you made ? ;)
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Why is this still open I wonder. |
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Yeah, like lot of issues that can be closed. I dont have facebook account, but i saw somebody was writing about this - lets just close ticket like this :) |
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We leave open non-important issues and feature requests that may be implemented in the mid term future. |
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