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0000875USAF[All Projects] Generalpublic2015-07-23 03:282015-07-23 07:54
NickSeafort 
Soul_Assassin 
highminoralways
closedno change required 
0.3.8 
 
Yes
1.48
Yes
JSRS3 Dragonfyre
0000875: Unable to rotate/fire HMMWV turrets when using JSRS Dragonfyre
I believe since the 1.0 release of the JSRS Dragonfyre soundmod, the HMMWV mounted M2 or Mk19 weaponry is unusable if the gunner has DF installed. The gunner simply looks around (as though in freelook), and is unable to rotate or fire the weapon.

The problem can be remedied by deleting the dfyre_v_w_hunter.pbo file, but obviously this is less than ideal as it then messes with the overall immersion of the soundmod given the different sounds then played.

Obviously this is a conflict between mods and therefore problematic, but I wasn't even able to see a report of the issue here. Hopefully at the least this will make you aware of it, and ideally allow a fix to be found by both parties.
-Install RHS and JSRS3 Dragonfyre.
-Spawn any class of HMMWV with a mounted M2 or Mk19.
-Enter vehicle as gunner.
-Attempt to aim or fire the gun.

Reproduction for specific conflict:
-Install RHS and JSRS3 Dragonfyre.
-Delete the "dfyre_v_w_hunter.pbo" file within the JSRS3 Dragonfyre "Addons" folder.
-Spawn any class of HMMWV with a mounted M2 or Mk19.
-Enter vehicle as gunner.
-Attempt to aim or fire the gun.
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Issue History
2015-07-23 03:28NickSeafortNew Issue
2015-07-23 07:54Soul_AssassinNote Added: 0001837
2015-07-23 07:54Soul_AssassinStatusnew => closed
2015-07-23 07:54Soul_AssassinAssigned To => Soul_Assassin
2015-07-23 07:54Soul_AssassinResolutionopen => no change required

Notes
(0001837)
Soul_Assassin   
2015-07-23 07:54   
Its a JSRS issue and as far as we know they are working on a fix.