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0000870AFRF[All Projects] Generalpublic2015-07-22 13:242015-07-22 22:36
Bad Tankman 
Soul_Assassin 
lowfeaturealways
closedno change required 
PCWindows 764 Bit
0.3.8 
 
Yes
1.48
No
0000870: Disposable launchers do not drop
After shot launcher should be dropped by pressing [F] key (switching to promary weapon), for now i need to allways delete empty tube manually from inventory. I looked inside config files and there is something like "sleep time" setted to 300 - there should be way lower value.
Use RPG-26 or M136
N/A
No tags attached.
Issue History
2015-07-22 13:24Bad TankmanNew Issue
2015-07-22 13:57MistyRoninIs it a wish/request?No => Yes
2015-07-22 13:57MistyRoninPriorityhigh => low
2015-07-22 13:57MistyRoninSeveritytweak => feature
2015-07-22 14:54Bad TankmanNote Added: 0001824
2015-07-22 15:55reyhardNote Added: 0001825
2015-07-22 22:36Soul_AssassinNote Added: 0001833
2015-07-22 22:36Soul_AssassinStatusnew => closed
2015-07-22 22:36Soul_AssassinAssigned To => Soul_Assassin
2015-07-22 22:36Soul_AssassinResolutionopen => no change required

Notes
(0001824)
Bad Tankman   
2015-07-22 14:54   
Why this is low prioryt ? It took me (unexperienced and old gamer) 5 minuts....
(0001825)
reyhard   
2015-07-22 15:55   
because it's mostly intended behaviour, that sleep time is for deleting empty tubes that ai leaves on ground. to be honest, I never liked that autodrop feature from ace/vtn. maybe as a compromise there will be third option to drop launcher with some key action or something like that
(0001833)
Soul_Assassin   
2015-07-22 22:36   
we see dropping a weapon as a "user action" that needs user input. Just like attaching a scope, injecting medicine and equipping radio. In today's gameplay where players look for more interaction, autodrop would be counter-convention. In real life the tube doesn't just fall out of your hands. You need to take action (or not), thats the way we see it.