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0000845USAF[All Projects] Generalpublic2015-07-17 09:092015-09-14 01:44
MrFata 
Soul_Assassin 
highfeatureN/A
closedwon't fix 
0.3.8 
 
Yes
1.46
No
0000845: Up Armored HMMWV's
Hello, just want to say love the mod. However, with the current hummwv's i have found that they can be taken out fairly easily as well as they provide no protection to the gunner. Here is some reference for the vehicle in question.

http://usarmy.vo.llnwd.net/e2/-images/2009/05/13/38037/army.mil-38037-2009-05-14-120548.jpg [^]
http://www.americanspecialops.com/images/photos/marsoc/marsoc-hmmwv-hr.jpg [^]
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Issue History
2015-07-17 09:09MrFataNew Issue
2015-07-17 09:56maffaNote Added: 0001770
2015-07-17 12:52maffaNote Edited: 0001770bug_revision_view_page.php?bugnote_id=1770#r845
2015-07-17 19:55DamianNote Added: 0001781
2015-09-14 01:44Soul_AssassinStatusnew => closed
2015-09-14 01:44Soul_AssassinAssigned To => Soul_Assassin
2015-09-14 01:44Soul_AssassinResolutionopen => won't fix

Notes
(0001770)
maffa   
2015-07-17 09:56   
(edited on: 2015-07-17 12:52)
i also find Humvees particularly frail, compared to A2's and ACE's. One hit is enough to take a window out, another to blow a tyre. I just made a test from 200m with a STANAG weapon and this is the result.

I wonder if it's more realistic this way or the way before, fact is we as a clan are converting to MRAPs for patrolling (which is what US army is also doing, so nothing strange here).

I would like tyres could take at least 3-4 hits each, and windows just as well. As they are, with just one hit to make them useless, they behave just like a civil car.

(0001781)
Damian   
2015-07-17 19:55   
These HMMWV's we have right now are non armored variants.