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0000079AFRF[All Projects] Generalpublic2014-12-21 11:352015-01-03 00:04
Tachi 
MistyRonin 
normalminorhave not tried
resolvedfixed 
0.3.0 
0.3.50.3.5 
0000079: 762 ammo has lower damage then 545
It takes more shots to kill someone using 762 magazines from your mod, then 545. I'm talking about rifle magazines
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Issue History
2014-12-21 11:35TachiNew Issue
2014-12-21 11:41TachiNote Added: 0000170
2014-12-21 13:10vlad_8011Note Added: 0000171
2014-12-21 13:13TachiNote Added: 0000172
2014-12-21 18:21RedPhoenixNote Added: 0000174
2014-12-21 18:27TachiNote Added: 0000175
2014-12-21 19:55MistyRoninNote Added: 0000176
2014-12-21 19:56MistyRoninAssigned To => MistyRonin
2014-12-21 19:56MistyRoninStatusnew => feedback
2014-12-21 19:56MistyRoninNote Edited: 0000176bug_revision_view_page.php?bugnote_id=176#r81
2014-12-21 20:31MistyRoninNote Edited: 0000176bug_revision_view_page.php?bugnote_id=176#r82
2014-12-21 22:20TachiNote Added: 0000178
2014-12-21 22:20TachiStatusfeedback => assigned
2014-12-21 22:21TachiNote Edited: 0000178bug_revision_view_page.php?bugnote_id=178#r84
2014-12-21 22:37TachiNote Added: 0000179
2014-12-22 17:05MistyRoninNote Added: 0000182
2014-12-22 17:05MistyRoninStatusassigned => acknowledged
2014-12-22 17:33TachiNote Added: 0000183
2014-12-22 20:21MistyRoninNote Added: 0000184
2014-12-23 16:15MistyRoninNote Added: 0000186
2014-12-23 16:15MistyRoninStatusacknowledged => resolved
2014-12-23 16:15MistyRoninFixed in Version => 0.3.5
2014-12-23 16:15MistyRoninResolutionopen => fixed
2015-01-03 00:04Soul_AssassinProduct Version => 0.3.0
2015-01-03 00:04Soul_AssassinTarget Version => 0.3.5

Notes
(0000170)
Tachi   
2014-12-21 11:41   
For example it takes 4 shots to kill someone with pkp and it takes only 3 shots to kill someone with m240. And it takes 5 shots to kill someone using 762 ak ammo
(0000171)
vlad_8011   
2014-12-21 13:10   
Ak in this mod uses 545
(0000172)
Tachi   
2014-12-21 13:13   
Yes, but damage output from pkp is the same as for 545 ak.
(0000174)
RedPhoenix   
2014-12-21 18:21   
How can you know?
(0000175)
Tachi   
2014-12-21 18:27   
I've placed units in editor and was shooting at them. It takes 3 with m240 to kill, and 4 with pkp. 5 with akmags 762(i made some custom configs so some weapons can use rhs 762 ak ammo)
(0000176)
MistyRonin   
2014-12-21 19:55   
(edited on: 2014-12-21 20:31)
I have been testing them, and both weapons the PKP ( 7.62x54 mm ) and the M240 ( 7.62 NATO ) have the same power, kill a man with 3 shoots ( with the same equipment and distance ).

Same as 5,56 NATO and Russian, which technically shouldn't be, but we'll look into it.

Anyway Tachi could you provide any info on how did you get that results?

(0000178)
Tachi   
2014-12-21 22:20   
(edited on: 2014-12-21 22:21)
Well, i was using agm 9.4.1 with RHS(and totally forgot about it :O sry for that). But i've checked the configs and you have your own ammo,dmg and armor values for almost everything, and i was testing it on your units. Without agm this problem between different dmg between m240 and pkp is gone, so it was an issue in compatibility :)

With newer verision of agm it takes solid 2 shots from m240 to kill an ai, while using pkp it takes around 3 to kill an ai.

I'm also using this https://github.com/KoffeinFlummi/AGM_Compatibility [^]

So maybe it's not completely an rhs fault, but the agms, dunno, its easier for you to work it together with agm to figure it all out, well at least it was before agm 9.5

agm 9.5:

With new agm it takes to kill:
stanag 866a1 - 3 shots
ak 5n7 - 3 shots
pkp - 2-3 shots
m240 -solid 2 shots
m249 - 4 shots

rhs_30Rnd_762x39mm_89 - 3-4 shots (i made a custom config so HLC akm can use it.)

So with agm 9.5 the only issue is slightly underpowered m249 and rhs 762 magazines for ak

(0000179)
Tachi   
2014-12-21 22:37   
lol, how did i managed to change Status? :D
(0000182)
MistyRonin   
2014-12-22 17:05   
The status changes automatically from feedback to assigned.
(0000183)
Tachi   
2014-12-22 17:33   
Also if you are testing it with agm 9.5 better test it in editor, not in VR Arsenal, because ai there are not using agm medicine/
(0000184)
MistyRonin   
2014-12-22 20:21   
I'm not testing with AGM, our main priority is to make it work standalone, then if we can we add compatibility.
(0000186)
MistyRonin   
2014-12-23 16:15   
Solved in the next patch.